[Freeciv-Dev] Re: more considerations about trade routes
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On Tue, 9 May 2006, Martin Olveyra wrote:
In the real world, trade is a spontaneous conduct of people. They dont need
to be directed by governments in order to trade each other. Instead, the
function of government is to obstaculize trade (think in customs, customs
duty, protectionism, taxes, etc). When two governments celebrate a free
exchange pact, a commercial agree, etc, they are not impelling trade, but
they are establishing exceptions to the obstaculizations themself impose.
So ¿why, instead of leave a system in which we, the players, must act in
order to establish trade routes, they instead are created spontaneously
unless we obstaculize them? This alternative only takes from us the
establishment of the degree of customs duty and of customs control, with the
benefits for the government of more tax revenues, at the cost of less trade.
I could nitpick and say that historically this is not entirely accurate,
as governments have sometimes been quite involved in trade, but the more
important objection is that what the player (the government) gets in tax
revenues, and trade, is the same thing.
You could say one is gold, and the other is, say, luxuries, representing
private wealth, and have a control that would balance between them, but
then you would merely reinvent the tax settings.
- Per
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