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[Freeciv-Dev] (PR#16812) CMA: Max food broken
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[Freeciv-Dev] (PR#16812) CMA: Max food broken

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Subject: [Freeciv-Dev] (PR#16812) CMA: Max food broken
From: "Kevin Benton" <s1kevin@xxxxxxxxxxx>
Date: Tue, 2 May 2006 15:10:13 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16812 >

As the end-game approaches, and cities increase to a point where they're
greater than size 15, it's common for the CMA to get confused and weigh
things other than food more highly than food.  It looks like it has
something to do with the decision to put a worker to work in tiles, or
as a specialist.  I've seen frequently that the CMA preferrs in certain
cases to put workers into a specialist role rather than supplying food
to the city as needed.




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