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[Freeciv-Dev] Re: (PR#15097) air units only autoroute to my cities (or a

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To: chadaeschliman@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#15097) air units only autoroute to my cities (or allies)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 11 Feb 2006 20:58:29 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15097 >

Jason Short wrote:

> Your patch is slightly broken...attached is a patch that I think does
> what you're trying to do: allows a goto into a seemingly unsafe tile so
> long as a unit has enough moves to return.

Forgot the patch.

Index: data/default/units.ruleset
===================================================================
--- data/default/units.ruleset  (revision 11575)
+++ data/default/units.ruleset  (working copy)
@@ -964,7 +964,7 @@
 [unit_fighter]
 name          = _("Fighter")
 class         = "Air"
-tech_req      = "Flight"
+tech_req      = "None"
 obsolete_by   = "Stealth Fighter"
 graphic       = "u.fighter"
 graphic_alt   = "-"
@@ -972,7 +972,7 @@
 sound_move_alt = "m_generic"
 sound_fight   = "f_fighter"
 sound_fight_alt = "f_generic"
-build_cost    = 60
+build_cost    = 1
 pop_cost      = 0
 attack        = 4
 defense       = 3
@@ -992,7 +992,7 @@
 [unit_bomber]
 name          = _("Bomber")
 class         = "Air"
-tech_req      = "Advanced Flight"
+tech_req      = "None"
 obsolete_by   = "Stealth Bomber"
 graphic       = "u.bomber"
 graphic_alt   = "-"
@@ -1000,13 +1000,13 @@
 sound_move_alt = "m_generic"
 sound_fight   = "f_bomber"
 sound_fight_alt = "f_generic"
-build_cost    = 120
+build_cost    = 1
 pop_cost      = 0
 attack        = 12
 defense       = 1
 hitpoints     = 20
 firepower     = 2
-move_rate     = 8
+move_rate     = 4
 vision_radius_sq = 8
 transport_cap = 0
 fuel          = 2
Index: common/aicore/pf_tools.c
===================================================================
--- common/aicore/pf_tools.c    (revision 11575)
+++ common/aicore/pf_tools.c    (working copy)
@@ -535,7 +535,8 @@
                                 enum known_type known,
                                 struct pf_parameter *param)
 {
-  /* FIXME: bombers with fuel remaining should not worry about danger. */
+  const int moves = SINGLE_MOVE * real_map_distance(param->start_tile, ptile);
+  const int fuel = param->fuel_left_initially - 1;
 
   if (is_allied_city_tile(ptile, param->owner)) {
     return FALSE;
@@ -547,6 +548,10 @@
     return FALSE;
   }
 
+  if (param->moves_left_initially + param->move_rate * fuel >= moves * 2) {
+    return FALSE;
+  }
+
   /* Carriers are ignored since they are likely to move. */
   return TRUE;
 }

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