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[Freeciv-Dev] Segfault with backtrace
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Segfault with backtrace
From: banjo <banjo@xxxxxxxxxx>
Date: Fri, 03 Feb 2006 05:18:44 +1300

Hi

From Freeciv Revision 11543...

Program received signal SIGSEGV, Segmentation fault.
0x08104ccf in unit_build_shield_cost (punittype=0x0) at unittype.c:160
160       return MAX(punittype->build_cost * game.info.shieldbox / 100, 1);
(gdb) bt
#0  0x08104ccf in unit_build_shield_cost (punittype=0x0) at unittype.c:160
#1 0x08107246 in process_defender_want (pplayer=0x827cfc8, pcity=0x8523398, danger=100,
    choice=0x8523b50) at advmilitary.c:756
#2 0x081084f7 in military_advisor_choose_build (pplayer=0x827cfc8, pcity=0x8523398,
    choice=0x8523b50) at advmilitary.c:1315
#3  0x0810f406 in ai_manage_cities (pplayer=0x827cfc8) at aicity.c:1302
#4  0x08114c9d in ai_do_last_activities (pplayer=0x827cfc8) at aihand.c:449
#5  0x08050dd0 in end_phase () at srv_main.c:692
#6  0x08052824 in main_loop () at srv_main.c:1661
#7  0x0805293b in srv_main () at srv_main.c:1742
#8  0x0804aadb in main (argc=135610862, argv=0xbffffad4) at civserver.c:263


Savegame available if required.

-banjo




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