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[Freeciv-Dev] Re: (PR#15249) Aggressive AI Could Fight Itself to Obsolen
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[Freeciv-Dev] Re: (PR#15249) Aggressive AI Could Fight Itself to Obsolen

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To: badamson@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#15249) Aggressive AI Could Fight Itself to Obsolence
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 24 Jan 2006 11:36:50 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15249 >

On Tue, Jan 24, 2006 at 11:29:38AM -0800, Benedict Adamson wrote:
> 
> > I agree in theory [to feedback from cash-in-hand to tax rate],
>  > but is this a problem in practice? As far as I can
> > remember, the AI spends gold like a drunken sailor whenever it has any.
> ...
> 
> I'm noticing the problem in a modified version of the code, which better 
> assesses building wants. The problems is most apparent if, as you 
> suggest, the AI decides not to buy anything.

well, I think that the buy code needs to be modified so that AI keeps a
rainy-day fund for emergency buys, etc. So it should be a problem in
practice.

-mike





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