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[Freeciv-Dev] Re: rndCiv 0.8.1
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[Freeciv-Dev] Re: rndCiv 0.8.1

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: rndCiv 0.8.1
From: banjo <banjo@xxxxxxxxxx>
Date: Tue, 24 Jan 2006 01:15:38 +1300

Jason Dorje Short wrote:
banjo wrote:

im still new to subversion, what's the command to pull down
the S2_1 branch?


Follow the svn co instructions, but get /branches/S2_0 instead of /trunk

#0 0x08133419 in get_sprite_dimensions (sprite=0x0, width=0xbfffecd4, height=0xbfffecd4) at sprite.c:115 #1 0x0807b3e6 in node_rectangle_minimum_size (node=0x8b1c218, width=0x8b1c240, height=0x8b1c244)
    at reqtree.c:182
#2 0x0807b86a in calculate_diagram_layout (tree=0x8b1b348) at reqtree.c:279
#3  0x0807c5b3 in create_reqtree () at reqtree.c:813
#4  0x0812ee93 in create_reqtree_diagram () at repodlgs.c:228
#5  0x0812f4c1 in create_science_dialog () at repodlgs.c:335


Once i know what im doing wrong i can fix it.


Something is missing a sprite. Looks like it's a building. However it's a bug that it crashes here rather than either just working or complaining on tileset load...

-jason


yup, i fixed one error, but it still crashed, after futzing about
learning gdb i replaced all graphics with defaults, and now it works.
hmmmm, i'll write some more error checking code.

But could the civclient be made a little more fault tolerant here,
at least moan about bad/missing sprites.

ta,
-billy







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