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[Freeciv-Dev] (PR#15098) civserver crash in calc_unit_ordering
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[Freeciv-Dev] (PR#15098) civserver crash in calc_unit_ordering

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Subject: [Freeciv-Dev] (PR#15098) civserver crash in calc_unit_ordering
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 8 Jan 2006 07:16:57 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15098 >

o this was the first turn of the game
o the players had apparently disconnected, from the message
  2: restarting in 60 seconds for lack of players
o map.tiles=0x0
o game.players[].private_map=0x0
o player 1 was ai, players 0 and 2 were not
o most everything in the players structs looks inited.
o nplayers=3, but aifill=6, but players 3-5 are names "noname"

all in all this is bizarre.

-mike





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