Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2006:
[Freeciv-Dev] Re: (PR#15087) let quitidle work in pregame
Home

[Freeciv-Dev] Re: (PR#15087) let quitidle work in pregame

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] Re: (PR#15087) let quitidle work in pregame
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 7 Jan 2006 09:58:10 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15087 >

Mike Kaufman wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15087 >
> 
> On Sat, Jan 07, 2006 at 12:15:55AM -0800, Jason Short wrote:
> 
>><URL: http://bugs.freeciv.org/Ticket/Display.html?id=15087 >
>>
>>quitidle doesn't apply during pregame.  On pubserver this means you can 
>>connect, change all settings, and leave, and nobody will know.
>>
>>This patch fixes it.  quitidle takes effect as soon as the first player 
>>connects.
> 
> I have mixed feelings about this. The problem is that we'll get a lot more
> empty game directories on pubserver. How many more? Not sure. A better
> solution would be a reset_options command.

It's obviously a bug in the pubserver system, if it creates a directory 
for a game that never starts.

-jason





[Prev in Thread] Current Thread [Next in Thread]