[Freeciv-Dev] (PR#15016) Re: Animated nukes
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15016 >
On 2005-12-29, at 10.14, Andreas Røsdal wrote:
> On Wed, 28 Dec 2005, Daniel Markstedt wrote:
>> Lukas Toenne contributed a really nice looking nuke animation made
>> with Blender about a year ago. It can easily be scaled for
>> differently sized tilesets with great results.
>
> Here's a patch putting Lukas' graphics to use. It adds animated nukes
> to the isometric tilesets.
>
> Apply patch to snv, and copy nuke1.png to amplio/nuke.png and
> nuke2.png to isotrident/nuke.png.
>
> Andreas R.<nuke-anim-01.diff><nuke2.png><nuke1.png>
Great work Andreas! It works like a charm. The animation could be
slightly slower, but that might on the other hand slow down gameplay.
One thing I noticed was that 'classic' nuke graphics seemed to be
broken. Reproduce by changing to Trident tileset and detonate a nuke. I
don't know if this was already the case before this patch.
-Daniel
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