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[Freeciv-Dev] (PR#15016) Re: Animated nukes
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[Freeciv-Dev] (PR#15016) Re: Animated nukes

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To: andrearo@xxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#15016) Re: Animated nukes
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Thu, 29 Dec 2005 02:33:02 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15016 >

On 2005-12-29, at 10.14, Andreas Røsdal wrote:

> On Wed, 28 Dec 2005, Daniel Markstedt wrote:
>> Lukas Toenne contributed a really nice looking nuke animation made 
>> with Blender about a year ago. It can easily be scaled for 
>> differently sized tilesets with great results.
>
> Here's a patch putting Lukas' graphics to use. It adds animated nukes 
> to the isometric tilesets.
>
> Apply patch to snv, and copy nuke1.png to amplio/nuke.png and 
> nuke2.png to isotrident/nuke.png.
>
> Andreas R.<nuke-anim-01.diff><nuke2.png><nuke1.png>

Great work Andreas! It works like a charm. The animation could be 
slightly slower, but that might on the other hand slow down gameplay.

One thing I noticed was that 'classic' nuke graphics seemed to be 
broken. Reproduce by changing to Trident tileset and detonate a nuke. I 
don't know if this was already the case before this patch.

-Daniel




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