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[Freeciv-Dev] (PR#14863) compile fix for aiparatrooper.c
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[Freeciv-Dev] (PR#14863) compile fix for aiparatrooper.c

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Subject: [Freeciv-Dev] (PR#14863) compile fix for aiparatrooper.c
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 13 Dec 2005 22:26:44 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14863 >

a more pedantic compiler doesn't like this code. committing immediately.

-mike

Index: ai/aiparatrooper.c
===================================================================
--- ai/aiparatrooper.c  (revision 11348)
+++ ai/aiparatrooper.c  (working copy)
@@ -252,17 +252,16 @@
   
   square_iterate(ptile_city, range, ptile) {
     int multiplier;
+    struct city *pcity = tile_get_city(ptile);
     
-    if (!map_is_known(ptile, pplayer)) {
-      continue;
-    }
-    
-    struct city* pcity = tile_get_city(ptile);
-    
     if (!pcity) {
       continue;
     }
 
+    if (!map_is_known(ptile, pplayer)) {
+      continue;
+    }
+    
     /* We prefer jumping to other continents. On the same continent we 
      * can fight traditionally */    
     if (tile_get_continent(ptile_city) != tile_get_continent(ptile)) {

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