[Freeciv-Dev] (PR#14765) obscene number of techs researched (in score) a
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14765 >
see attached screenshot. Trung Trac ends up with 65535 techs.
To reproduce, use attached script. Attach a client, and at 3400BC, set timeout
to 0, and take in turn all players but Usenzangakona and surrender them,
the score should give this. (you'll need to apply the fix for PR#14305).
-mike
set size 4
set gameseed 18 # repeat a particular game (random) sequence
set mapseed 7 # repeat a particular map generation sequence
set gen 2
set landmass 35
set saveturns 2
set timeout 2
set auto 1
hard # make the AI do complex things
create A
create B
create C
create D
create E
#create F
team A 1
team B 1
set huts 500
set endyear 1900
set techl 0
set gold 500
set gamelog 20
start
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- [Freeciv-Dev] (PR#14765) obscene number of techs researched (in score) at end of game,
Mike Kaufman <=
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