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Subject: [Freeciv-Dev] (PR#14765) obscene number of techs researched (in score) at end of game
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 3 Dec 2005 18:54:04 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14765 >

see attached screenshot. Trung Trac ends up with 65535 techs.

To reproduce, use attached script. Attach a client, and at 3400BC, set timeout 
to 0, and take in turn all players but Usenzangakona and surrender them,
the score should give this. (you'll need to apply the fix for PR#14305).

-mike

PNG image

set size 4
set gameseed 18      # repeat a particular game (random) sequence
set mapseed 7        # repeat a particular map generation sequence
set gen 2
set landmass 35
set saveturns 2
set timeout 2
set auto 1
hard                    # make the AI do complex things
    

create A
create B
create C
create D
create E
#create F

team A 1
team B 1

set huts 500
set endyear 1900
set techl 0
set gold 500
set gamelog 20
start

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