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[Freeciv-Dev] (PR#14753) worklist saved localized unit&production names
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[Freeciv-Dev] (PR#14753) worklist saved localized unit&production names

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Subject: [Freeciv-Dev] (PR#14753) worklist saved localized unit&production names
From: "Bernd Pol" <bernd.pol@xxxxxxxxx>
Date: Sat, 3 Dec 2005 03:41:13 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14753 >

Hi,

worklist save/restore wasn't functional in localized freeciv sessions
because localized names were stored in the game save files.

Greetings,
Bernd


--- worklist.c.orig     2005-10-22 20:55:21.000000000 +0200
+++ worklist.c  2005-12-03 12:19:35.000000000 +0100
@@ -290,8 +290,8 @@
   for (i = 0; i < pwl->length; i++) {
     struct city_production *entry = pwl->entries + i;
     const char *name = (entry->is_unit
-                       ? get_unit_type(entry->value)->name
-                       : get_improvement_type(entry->value)->name);
+                       ? get_unit_type(entry->value)->name_orig
+                       : get_improvement_type(entry->value)->name_orig);
 
     secfile_insert_bool(file, entry->is_unit,
                        "%s.wl_is_unit%d", path_str, i);


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