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[Freeciv-Dev] Re: (PR#12293) wonder balancing
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[Freeciv-Dev] Re: (PR#12293) wonder balancing

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12293) wonder balancing
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 27 Nov 2005 09:31:30 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12293 >

Daniel Markstedt wrote on Nov 27, 04:52 (-0800):
> 2005-11-11 kl. 19.14 skrev Jason Short:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12293 >
> >
> > Mike Jing wrote:
> >>
> >> What about Magellan's?  Isn't 2 addtional MP too much?
> >
> > Sure...but I think 1 MP would be too little.
> >
> 
> Another approach would be:
> 
> 2 additional MP for pre-steam engine era ships only (i.e. Frigates and 
> Galleons.)
> 
> Either race for Magellan's, or go Steam Engine and beyond for the 
> technological edge. The player with Magellan's would get his 
> super-Frigates, but would at the same time have to cripple his 
> technological advance not to lose them too early.

Here is mine:

Magellans's stays as it is; every nation which has invented combustion and
does not have Magellans's gets 1 additional MP for all ships.

If combustion comes too late, take steel.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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