[Freeciv-Dev] (PR#14669) savegames and absent rulesets
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Subject: |
[Freeciv-Dev] (PR#14669) savegames and absent rulesets |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Tue, 22 Nov 2005 05:59:30 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14669 >
SVN HEAD 22 NOV 2005 GTK2
From Mike Jing's '(PR#9197) Suggestion: tweaking the tech Tree' I created a
new ruleset which consists out of the files jing.serv and jing/* and started
a game with that ruleset.
When I start civclient with a data/ directory which misses that ruleset and
load a savegame, then the tech tree shows up as 'default' and - I guess -
some more things will go wrong. No warning is given, even with civclient -d 3
If you start a civserver seperately and point it to a dir w/o the
ruleset, connect a civclient to it, and load the game from the chat line,
also no warning is given, not even in the civserver -d 1
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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