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[Freeciv-Dev] (PR#14669) savegames and absent rulesets
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Subject: [Freeciv-Dev] (PR#14669) savegames and absent rulesets
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 22 Nov 2005 05:59:30 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14669 >


SVN HEAD 22 NOV 2005 GTK2

From Mike Jing's '(PR#9197) Suggestion: tweaking the tech Tree' I created a
new ruleset which consists out of the files jing.serv and jing/* and started
a game with that ruleset.

When I start civclient with a data/ directory which misses that ruleset and
load a savegame, then the tech tree shows up as 'default' and - I guess -
some more things will go wrong. No warning is given, even with civclient -d 3

If you start a civserver seperately and point it to a  dir w/o the
ruleset, connect a civclient to it, and load the game from the chat line,
also no warning is given, not even in the civserver -d 1

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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