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[Freeciv-Dev] Re: (PR#14548) New treaties rules
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[Freeciv-Dev] Re: (PR#14548) New treaties rules

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14548) New treaties rules
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 19 Nov 2005 10:22:43 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14548 >

Per I. Mathisen wrote on Nov 19, 06:42 (-0800):
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14548 >
> 
> On Sat, 19 Nov 2005, Per I. Mathisen wrote:
> >  * A shortcut key cycles through units in enemy territory for easy mass
> >  exodus.
> 
> I'm unsure what to do with this, and how important it is. The way I've
> gone about it now is that when an armistice treaty is accepted, the client
> immediately activates all units in that enemy's territory, so that you can
> move them away by using the normal cycling commands.
> 
> Adding a whole new cycling command for cycling just units in that
> territory had some issues (how to deal with units that are doing
> activities, are automated), and I have to ask if, when all these units are
> activated when the treaty is signed, this will not be sufficient. At least
> I always cycle through all active units every turn.

Yes. I think it will confuse more than help.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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