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[Freeciv-Dev] (PR#14523) Re: [freeciv-ai] Re: AI personalities
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[Freeciv-Dev] (PR#14523) Re: [freeciv-ai] Re: AI personalities

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Subject: [Freeciv-Dev] (PR#14523) Re: [freeciv-ai] Re: AI personalities
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Tue, 1 Nov 2005 11:50:57 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14523 >

Gregory Berkolaiko wrote:
...
> 1. EMERGENCY_MILITARY  (emergency defence)
> 2. EMERGENCY_CIVIL  (temples)
> 3. MILITARY (aggressive units)
> 4. EXPANSION (settlers)
> 5. CIVIL (development like banks)
...

Or, perhaps, have a role, or set of roles, associated with each city, 
which biases the want in each city for a particular item,





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