[Freeciv-Dev] Re: (PR#14522) Hotseat mode
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14522 >
Mateusz Stefek wrote:
><URL: http://bugs.freeciv.org/Ticket/Display.html?id=14522 >
>
>
>>I have a feature request: hotseat mode.
>>
>>Since there is simultaneousphases, implementing hotseat should not be
>>too
>>difficult. A single client could alternate between non-AI players, so
>>many people can play turns on the same PC.
>>
>Just use /take command when you change player
>
There are some things needed to make hotseat gameplay more playable:
-Alternating between players aften turn done should be automatic, not
through the /take command. Using /take every turn is not practical or
very user-friendly for long games.
-There should be a screen shown after each player's turn, to prevent
revealing information about players/maps.
-Setting up the game should allow you to create hotseat players. For
example, Wesnoth has a nice dedicated hotseat game setup screen.
-Preveting cheating. Possibly password protecting access to players.
Currently, using /take will allow you to cheat almost undetected.
-Saving and loading should preserve hotseat games.
A better hotseat mode will also allow/improve a "play by email"-mode.
Andreas R.
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