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[Freeciv-Dev] (PR#14392) cut connection ... due to lagging player
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[Freeciv-Dev] (PR#14392) cut connection ... due to lagging player

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Subject: [Freeciv-Dev] (PR#14392) cut connection ... due to lagging player
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 20 Oct 2005 04:18:31 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14392 >


SVN HEAD 20 OCT 2005 GTK2

Changing city production for 2 cities in the city report lead to the client
main screen, reporting 'connection lost to server'.

The civserver (running seperately) issues,

 cut connection chris von localhost (Spieler Willy Brandt) due to lagging player

It is possible to reconnect and continue the game. The production change had
been accepted.

There are other game situations (such as gotos) that lead to an apprupt end.
Whether the server message is the same I don't know. If the server is
started from the client it is killed and the game not saved.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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