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[Freeciv-Dev] Re: (PR#14327) Client/GTK2: Autofocus on active unit in th
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[Freeciv-Dev] Re: (PR#14327) Client/GTK2: Autofocus on active unit in th

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Subject: [Freeciv-Dev] Re: (PR#14327) Client/GTK2: Autofocus on active unit in the beginning of a turn partially broken
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Fri, 14 Oct 2005 14:33:52 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14327 >


On 2005-10-14, at 22.17, Daniel Markstedt wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14327 >
>
> Here's what I think is going on:
>
> When one of your units automove in the beginning of a turn, runs out of
> moves and another of your units gets selected, the map is not
> autofocusing on that unit but stays with the unit that just moved. This
> is a problem introduced in the dev version.
>
> I'll report here if I found other patterns in this behavior.
>
> Daniel
>
>

Update: The automoving unit does not necessarily have to run out of 
moves. This is what happened the last time: an explorer on goto moves 
one square in the beginning of the turn, then a settler that haven't 
moved yet gets selected, but focus stays on the explorer. Definitely a 
nuisance...

Daniel





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