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[Freeciv-Dev] (PR#14295) desynchronized fog with loaded watchtower units
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[Freeciv-Dev] (PR#14295) desynchronized fog with loaded watchtower units

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Subject: [Freeciv-Dev] (PR#14295) desynchronized fog with loaded watchtower units
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 12 Oct 2005 23:06:57 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14295 >

It looks to me like if you have a unit sitting on a watchtower, load it 
directly into a transporter (via 'l', not by moving the cargo) and then 
move the transporter, you will end up with desynchronized fog (in this 
case permanently unfogged tiles).

-jason





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