[Freeciv-Dev] (PR#14295) desynchronized fog with loaded watchtower units
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14295 >
It looks to me like if you have a unit sitting on a watchtower, load it
directly into a transporter (via 'l', not by moving the cargo) and then
move the transporter, you will end up with desynchronized fog (in this
case permanently unfogged tiles).
-jason
- [Freeciv-Dev] (PR#14295) desynchronized fog with loaded watchtower units,
Jason Short <=
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