[Freeciv-Dev] Re: (PR#14269) Better Control of World Size
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14269 >
The map generators also suffer strains if the xsize is much larger
than the ysize, but I suppose that is no more a problem with just one
size parameter
On 10/11/05, Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14269 >
>
> Benedict Adamson wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14269 >
> >
> > At present the resolution for control of the world size is 1000 tiles.
> > This is rather coarse for smaller maps. Some mopacks might work better
> > on smaller maps; some people want to play quicker games.
> >
> > I've noticed that adjusting the world size to compensate for arrival and
> > departure of players in the pre-game phase is tricky for on-line games.
> >
> > I suggest we deal with both of these problems by changing the size
> > parameter to be tiles per nation, rather than thousands of tiles.
> >
> > Thoughts?
>
> Personally, I'd like to be able to set specific really small tile sizes
> for testing. 200-tile worlds, for instance.
>
> There is an absolute minimum and an absolute maximum for the map size.
> The minimum is uncertain but certainly at least 5x5. The maximum is
> limited by variable sizes: the size (in tiles) may not exceed 2 bytes
> and each individual dimension may not exceed one byte.
>
> Now, I'm not sure how this works with a general user interface
> (obviously if I was certain I would have written it already). Some issues:
>
> - Reducing the minimum and increasing the maximum would be nice. There
> are some storage-size issues but not really anthing to worry about.
> - If the interface lets the player specify size per nation, then we have
> to worry more about the minimum and maximum constraints. We'd end up
> having to clip the final size after doing the calculation.
>
> -jason
>
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