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[Freeciv-Dev] Re: Handling of city names
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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Handling of city names
From: Daniel Doran <dadoran@xxxxxxxxxxxxx>
Date: Fri, 07 Oct 2005 13:57:36 -0600

I'd prefer a Combo Box Entry widget listing all remaining city names for the player's civilization.  That way, if the player doesn't like the city name that freeciv offers, he could easily pick one of the other appropriate city names or type in a new one.  This would avoid the "skip, skip, skip, skip, ... ah, that is the right one" phenomena.  And, if done right, also prevents freeciv from offering up a city name that the player has already typed in in place of what was offered.
I once was playing and typed in a city name (that was in the list for the civilization I was playing) in place of what was offered.  The name popped up again on another city I founded later.
-dan-

Daniel Markstedt wrote:
A few city naming features:

Put two more buttons in the "Build New City" dialog: "Skip" and  "Reject" (actual wording should be discussed)

Pressing Skip will provide another suggestion for city name, while  Reject will do the same but also add the rejected name to a reject-list  whose content won't be suggested again. An option somewhere could be be  able to release rejected names. This function could help players that  have a strict idea about the relative geographical placement of a  nation's cities and otherwise have to open and cancel the Build new  city-dialog numerous times.

Continuing the neat-to-have city naming functions: Here's one inspired  by this mailing list post:
http://lists.complete.org/freeciv-data@xxxxxxxxxxx/2002/05/ msg00044.html.gz

In city dialog, Settings tab, next to Rename city button: A new button  called "Rename with natural city name" or the like. This button will  rename the city with a name from your nation's city list. Quite like  for example say the Turks have done with the majority of cities in  modern Turkey.

As an extras, it would be cool if all "historical" (in the context of  the game, not actual history) names of a city would be saved in an  array, and available in a dialog or drop-down somewhere close to the  other "Rename..."-buttons. Then a (human) player re-conquering one of  his/her cities could easily revert to the pre-conquest name of that  city.

Daniel





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