[Freeciv-Dev] (PR#14014) negative production_bonus partly supported
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14014 >
> [lo_oris@xxxxxxxx - Sun Sep 18 11:45:26 2005]:
>
> I've noticed that putting a negative number in production_*_bonus, does
> work. But only in part: it is correctly calculated, and values below
> zero are clipped to zero - but it is not correctly displayed, since in
> the city view values <=0 are often displayed as "9".
>
> I think that if they are counted as "0", they should be displayed as
> "0", too?
Please test this with the development version.
-jason
- [Freeciv-Dev] Re: (PR#14014) AutoReply: negative production_bonus partly supported, Lo'oris, 2005/09/18
- [Freeciv-Dev] (PR#14014) negative production_bonus partly supported,
Jason Short <=
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Lo'oris, 2005/09/19
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Daniel Markstedt, 2005/09/19
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Lo'oris, 2005/09/19
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Daniel Markstedt, 2005/09/20
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Lo'oris, 2005/09/20
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Per I. Mathisen, 2005/09/20
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Daniel Markstedt, 2005/09/20
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Lo'oris, 2005/09/20
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Daniel Markstedt, 2005/09/21
- [Freeciv-Dev] Re: (PR#14014) negative production_bonus partly supported, Lo'oris, 2005/09/21
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