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[Freeciv-Dev] (PR#13908) AI doesn't run away with gameloss units
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[Freeciv-Dev] (PR#13908) AI doesn't run away with gameloss units

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Subject: [Freeciv-Dev] (PR#13908) AI doesn't run away with gameloss units
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 6 Sep 2005 23:45:18 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13908 >

The AI now has the adequate strategy of just leaving its gameloss unit 
in a city somewhere.  But if I use diplomats to find out which city and 
then do an all-out assault on it, the AI won't move the unit do a 
different city no matter how unsafe the position becomes.  Or so it seems.

This is compounded by the bug whereby the gameloss unit is rarely the 
last one defending.

-jason





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