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September 2005: [Freeciv-Dev] (PR#13908) AI doesn't run away with gameloss units |
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[Freeciv-Dev] (PR#13908) AI doesn't run away with gameloss units[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13908 > The AI now has the adequate strategy of just leaving its gameloss unit in a city somewhere. But if I use diplomats to find out which city and then do an all-out assault on it, the AI won't move the unit do a different city no matter how unsafe the position becomes. Or so it seems. This is compounded by the bug whereby the gameloss unit is rarely the last one defending. -jason
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