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[Freeciv-Dev] Re: (PR#13718) New borders behaviour
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[Freeciv-Dev] Re: (PR#13718) New borders behaviour

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13718) New borders behaviour
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 6 Sep 2005 17:29:04 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13718 >

And a server crash.

#0  0x08098133 in ai_calc_mine (pcity=0x0, city_x=1, city_y=26, ptile=0x0)
     at settlers.c:383
383         ptile->special = old_special;
(gdb) bt
#0  0x08098133 in ai_calc_mine (pcity=0x0, city_x=1, city_y=26, ptile=0x0)
     at settlers.c:383
#1  0x080982af in road_bonus (ptile=0x0, special=135362647) at 
settlers.c:464
#2  0x08093b92 in game_load (file=0x8cb05d8) at savegame.c:3531
#3  0x080945f6 in game_save (file=0x1,
     save_reason=0x1 <Address 0x1 out of bounds>) at savegame.c:3780
#4  0x08094341 in game_save (file=0x80ef215, save_reason=0x80ef215 "")
     at savegame.c:3720
#5  0x08094376 in game_save (file=0x0, save_reason=0x0) at savegame.c:3725
#6  0x08057a93 in take_command (caller=0x0, str=0x80ef215 "", check=191)
     at stdinhand.c:2817

I think the backtrace is corrupt however.  This isn't reproducable 
AFAICT.  I got it in a single-player game, maybe with my autosettlers. 
Of course the savegame is useless since it can't be loaded.

-jason





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