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September 2005: [Freeciv-Dev] Re: (PR#13833) SEGV in movement.c |
[Freeciv-Dev] Re: (PR#13833) SEGV in movement.c[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13833 > > We use ID/binary values when sending data over the network. See > punit->type, pplayer->nation, etc. For putting data in savegames we > have to use string values however. I'll remember that. Another advantage is that your version doesn't break old save files.
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