[Freeciv-Dev] (PR#13621) AI bug (savegame)
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13621 >
> [mstefek - Mon Aug 08 06:09:59 2005]:
>
> > [himasaram@xxxxxxxx - Fri Aug 05 20:18:27 2005]:
> >
> > Hi!
> >
> > First of all, a huge thanks to the Freeciv team who have created this
> > awesome piece of software!
> >
> > Now, I have found a rather annoying bug playing the game: Peaceful AI
> > players often send settlers into my homeland and found new cities
> He is not peaceful, he is neutral.
>
> > within my borders stealing territory. I've been told this behavior is a
> > bug, so here's the relevant savegame. Within three turns the Malaysians
> > will have founded a city in the south-west corner of "my" continent.
> >
> > This game is played on Mac OS 10.3.9 with the Freeciv 2.0.3 official
> > build.
> >
> > Cheers
> > Daniel Markstedt
> >
> I've debugged this savegame (the settlers unit id is 897) and find out
> the code which is responsible for the problem:
>
> aisettler.c:489
>
> if (game.info.borders > 0
> && ptile->owner != NULL
> && ptile->owner != pplayer
> && pplayers_in_peace(ptile->owner, pplayer)) {
> /* Land theft does not make for good neighbours. */
> continue;
> }
>
> So this doeasn't work for neutral players, which is the case in this
> savegame.
>
Ok. Here's a patch
--
mateusz
Index: ai/aisettler.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aisettler.c,v
retrieving revision 1.28
diff -u -r1.28 aisettler.c
--- ai/aisettler.c 11 Aug 2005 02:22:48 -0000 1.28
+++ ai/aisettler.c 17 Aug 2005 08:20:07 -0000
@@ -489,7 +489,7 @@
if (game.info.borders > 0
&& ptile->owner != NULL
&& ptile->owner != pplayer
- && pplayers_in_peace(ptile->owner, pplayer)) {
+ && !pplayers_at_war(ptile->owner, pplayer)) {
/* Land theft does not make for good neighbours. */
continue;
}
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