[Freeciv-Dev] Re: (PR#13638) Client hangs after meeting
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13638 >
Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13638 >
>
>
> S2.0 CVS 09 AUG 2005 GTK2
>
> In a big game I meet with an ally and we agree on sharing vision with each
> other.
>
> At this point, the *client* (not the server) hangs for several seconds.
Sending tile info to the client is very inefficient because the client
draws about 9x more than is necessary (exacerbated in iso-view). You
can see this easily by starting a game, disbanding all your units, and
seeing how long it takes the client to update. This is fixed in the dev
version as the drawing is "queued" so it runs 10-100x faster.
I assume what you're seeing is the same behavior. This will not be
fixed for 2.0.
-jason
- [Freeciv-Dev] Re: (PR#13638) Client hangs after meeting,
Jason Short <=
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