[Freeciv-Dev] Re: (PR#13537) Two new unit flags
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13537 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13537 >
>
> This patch adds the unit flags "BadCity" and "BadWall":
>
> BadCity - replaces the hard-coded Pearl Harbour rule, which gives a city
> defender 1 firepower and the attacker x2 firepower. This applies for all
> sailing units. Since I doubt civ1 had this rule (civ1 did not have
> firepower), I did not add it to the civ1 ruleset.
>
> BadWall - if the unit attacks a city with fortifications (city wall), its
> firepower is set to 1. I intend to use this in a ruleset soonish (for
> cavalry).
Good concept but the names are not intuitive. I can't think of better
ones offhand though. Maybe just something a little
longer...BadCityDefender and BadWallAttacker.
-jason
- [Freeciv-Dev] Re: (PR#13537) Two new unit flags,
Jason Short <=
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