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[Freeciv-Dev] Re: (PR#13537) Two new unit flags
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[Freeciv-Dev] Re: (PR#13537) Two new unit flags

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13537) Two new unit flags
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 25 Jul 2005 14:03:24 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13537 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13537 >
> 
> This patch adds the unit flags "BadCity" and "BadWall":
> 
> BadCity - replaces the hard-coded Pearl Harbour rule, which gives a city
> defender 1 firepower and the attacker x2 firepower. This applies for all
> sailing units. Since I doubt civ1 had this rule (civ1 did not have
> firepower), I did not add it to the civ1 ruleset.
> 
> BadWall - if the unit attacks a city with fortifications (city wall), its
> firepower is set to 1. I intend to use this in a ruleset soonish (for
> cavalry).

Good concept but the names are not intuitive.  I can't think of better
ones offhand though.  Maybe just something a little
longer...BadCityDefender and BadWallAttacker.

-jason





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