[Freeciv-Dev] (PR#13540) Fix AI settlers/workers bug
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Subject: |
[Freeciv-Dev] (PR#13540) Fix AI settlers/workers bug |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Mon, 25 Jul 2005 09:26:48 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13540 >
The most recent index-to-pointer patch introduced two serious bugs in the
AI.
- Per
Index: ai/advdomestic.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advdomestic.c,v
retrieving revision 1.135
diff -u -r1.135 advdomestic.c
--- ai/advdomestic.c 22 Jul 2005 16:18:04 -0000 1.135
+++ ai/advdomestic.c 25 Jul 2005 16:21:37 -0000
@@ -148,9 +148,9 @@
/* Find out desire for settlers (terrain improvers) */
unit_type = best_role_unit(pcity, F_SETTLERS);
- if (!unit_type
+ if (unit_type
&& (pcity->id != ai->wonder_city || unit_type->pop_cost == 0)
- && pcity->surplus[O_FOOD] > utype_upkeep_cost(unit_type,
+ && pcity->surplus[O_FOOD] >= utype_upkeep_cost(unit_type,
pplayer, gov, O_FOOD)) {
/* The settler want is calculated in settlers.c called from
* ai_manage_cities. The expand value is the % that the AI should
@@ -179,7 +178,7 @@
/* Basically, copied from above and adjusted. -- jjm */
unit_type = best_role_unit(pcity, F_CITIES);
- if (!unit_type
+ if (unit_type
&& (pcity->id != ai->wonder_city
|| unit_type->pop_cost == 0)
&& pcity->surplus[O_FOOD] >= utype_upkeep_cost(unit_type,
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