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July 2005: [Freeciv-Dev] (PR#13506) AI does not "add to city" |
[Freeciv-Dev] (PR#13506) AI does not "add to city"[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13506 > http://forum.freeciv.org/viewtopic.php?t=1110 > I've made a modified ruleset, where the most relevant change is: > •) settlers has a population cost of 3 > •) there is a new unit, "migrants", which cannot build cities, but > can be added to cities, and work terrain > > i've started a little game to test this, with startunits "cwwwwxx", > where w is not the worker but the migrant. > mintradesize 4, fulltradesize 6, initial tech 2 > > > my strategy idea is: first build the city, and work a lot of terrain > nearby. > then, addtocity all the migrants, and you get immediatly a big > fulltraded city. > > > the 3 AIs, instead, used some migrants to work terrain and never > assimilated them into cities... made everything they could to build > more cities, and were never able to get any trade... > > i hoped it would have been enough smart to think "i really can't ICS > here, i'll do a big city first"... instead almost every AI nation had > god 3 or 4 cities of size 2-3.... > > > is there something wrong in the AI routines to decide how to get what > he needs? -- looris è in TUTTE le foto! - Medea Mi sa che è stato l'indiscusso mattatore dell'avvenimento. Bella gnomo! - Kiantati Lecca Lo'oris su www.looris.webhop.net -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f Sponsor: Natsabe.it significa Natura, Salute e Bellezza ... ma non solo! * Vasta scelta di articoli da regalo. Belli e originali. Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid06&d!-7http://forum.freeciv.org/viewtopic.php?t=1110 <x-tad-smaller>I've made a modified ruleset, where the most relevant change is: -- looris è in TUTTE le foto! - Medea Mi sa che è stato l'indiscusso mattatore dell'avvenimento. Bella gnomo! - Kiantati Lecca Lo'oris su www.looris.webhop.net
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