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July 2005: [Freeciv-Dev] (PR#13427) Border size |
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[Freeciv-Dev] (PR#13427) Border size[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13427 > First, I'd like to apologize that this isn't attached to the relevant thread. Unfortunately, I lack an RT account and have no idea how to do this otherwise. As to the actual point of the email: poaching Civ4's border-size system might not be a bad idea for freeciv. I'm not sure of the specifics, but the basic idea is that more happy people = larger borders (justifiable because loyalties extend farther when the nearby city is viewed kindly). I'd suggest the simplest method is happy citizens (not content) = border size. This makes a lot of calculations easier -- if there's a border conflict, whichever border is "stronger" (happy citizens at source minus distance from source) wins, for example. It also allows the "cultural conversion" effect from Civ3 -- a city within another civilization's borders for a certain number of turns defects. I didn't see this suggested before, but if it has been considered and rejected, please let me know. --oberon
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