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[Freeciv-Dev] Re: (PR#13425) distinguish playable nations
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[Freeciv-Dev] Re: (PR#13425) distinguish playable nations

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Subject: [Freeciv-Dev] Re: (PR#13425) distinguish playable nations
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 8 Jul 2005 16:54:25 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13425 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13425 >
> 
> On Fri, 8 Jul 2005, Jason Short wrote:
> 
>>As far as I can see this is the biggest design change needed to fix the
>>playable-nations hack. After this we can change all sorts of other
>>iterators to use nations_iterate
> 
> Do I read this correctly as you wanting to add more nation iterators (eg
> for non-dead and playable players)? If so, good.

That would be a player iterator not a nation iterator.  I don't plan to
add any new nation iterator macros but the existing macro should be used
in place of hard-coded iterations that exist in many places now.

-jason





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