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[Freeciv-Dev] (PR#6977) Wish List: Goto into unknown area
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[Freeciv-Dev] (PR#6977) Wish List: Goto into unknown area

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To: per@xxxxxxxxxxx, ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6977) Wish List: Goto into unknown area
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 2 Jul 2005 07:47:48 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=6977 >

> [bhudson - Thu Jun 30 13:29:43 2005]:

> Shouldn't it be the max movement cost the unit is capable of suffering
> from
> moving into that tile?
> 
> If we ignore enemy ZOC, that would be 3 for land units, 1 for air and
> sea.
> I can't think of how to account for enemies in the hidden region.

For land and sea units, the max movement cost is infinite since the move
may not be possible at all.

-jason




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