[Freeciv-Dev] Re: (PR#6977) Wish List: Goto into unknown area
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=6977 >
Am Donnerstag, 30. Juni 2005 01:12 schrieb Jason Short:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=6977 >
>
> Interestingly this patch applies almost without changes to 2.0. Here's
> the patch. I haven't tested it nor do I have any immediate plans to
> commit it to 2.0. However if it gets a lot of testing and people like
> it we could do so eventually.
Hi,
that would be great, i started testing right now. A few things:
1. It crashes, if you have a trireme, and press g. Dont even have to go to
unknown territory, just pressing g is enough. With other units, it works
great.
In cvs and 2.0.2 it crashes with:
civclient: path_finding.c:796: create_danger_segment: Zusicherung
»!pf_map->d_lattice[ptile->index].is_dangerous« nicht erfüllt.
Abgebrochen
"Zusicherung" means assertion, "nicht erfüllt" means not fullfilled,
"Abgebrochen" means aborted"
I hope you can fix this :)
2. MC-Factor of 10 is way too high. I think it should be different for Land
and Sea units, for Landunits it should be the MC-value of Mountain, for Sea
it should be 2 (so double the amount of normal Movement-Cost) or 1,5.
The reason is, that you _want_ to exlore, when you set goto into unknown
territories, especially with Sea-Units. If you want a save way to some tile,
you click on a tile you know. Maybe there should be a difference in MC-factor
whether you know the target-tile or not, because that probably reflects the
true intent of the user: Does he want to get there, or does he want to
exlpore there.
Attached is a Picture proving 10 is too high ;)
--
Wußten Sie schon...
... daß es nicht gegen die FIFA-Regeln verstößt, wenn ein Linienrichter
eine Fahne hat?
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