[Freeciv-Dev] (PR#13360) Choose random tech and future tech
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Subject: |
[Freeciv-Dev] (PR#13360) Choose random tech and future tech |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Tue, 28 Jun 2005 10:39:03 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13360 >
> [jdorje - Tue Jun 28 17:31:07 2005]:
>
> Mateusz Stefek wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13360 >
> >
> > choose_random_tech can't set A_FUTURE and this leads to many bugs.
> > For example: http://pubserver.freeciv.org/games/443089
> >
> > Patch attached.
>
> I don't understand. Of course choose_random_tech can set A_FUTURE, if
> it's reachable. If it's not reachable we don't want to choose it anyway.
>
> You can see this in action in any late game. Once all techs are found
> and there's no goal, choose_random_tech chooses a new tech for you each
> turn. And it always chooses A_FUTURE.
>
> -jason
>
choose_random_tech() uses choose_tech().
choose_tech ignores A_FUTURE as it's argument.
Note that my patch modifies choose_tech().
I don't know if get_invention() can be called on A_FUTURE
at least in CVS it returns TECH_UNKNOWN
--
mateusz
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