Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2005:
[Freeciv-Dev] Re: (PR#13334) [Patch] Unit class structure with move para
Home

[Freeciv-Dev] Re: (PR#13334) [Patch] Unit class structure with move para

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13334) [Patch] Unit class structure with move parameters
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Mon, 27 Jun 2005 01:10:54 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13334 >

On Sun, 26 Jun 2005, Marko Lindqvist wrote:

> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13334 >
>
>   What if I want one wonder that increases sea unit speed (Magellan),
> one that increases air unit speed...
>   Of course it boils down to amount of freedom you later mentioned.

Having user defined unit classes is a good idea, in fact I think we had
discussed before this should eventually go in (if it didn't already?)

> > I'm wondering: how much freedom do we give the ruleset designers (keeping
> > in mind that the more freedom the more complicated the coding),
>
>   More general code is not always more complicated, it may avoid some
> unnecessary special case handling.

Yes.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







[Prev in Thread] Current Thread [Next in Thread]