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[Freeciv-Dev] Re: (PR#13334) [Patch] Unit class structure with move para
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[Freeciv-Dev] Re: (PR#13334) [Patch] Unit class structure with move para

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13334) [Patch] Unit class structure with move parameters
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Sun, 26 Jun 2005 10:00:47 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13334 >

On Sun, Jun 26, 2005 at 09:42:29AM -0700, Marko Lindqvist wrote:
>   In the future unit classes are probably read from rulesets, their 
> number and uses may vary. If EFT_SEA_MOVE is not turned more generic, 
> you need to make enough separate effect types for max number of classes 
> EFT_CLASS1_MOVE, EFT_CLASS2_MOVE...

I don't see why you'd need an effect per class in any implementation.

Do you have a description of your design somewhere on the wiki?  Basically,
I'm wondering: how much freedom do we give the ruleset designers (keeping
in mind that the more freedom the more complicated the coding), and how
should we best provide that freedom?

        -- Benoît





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