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[Freeciv-Dev] Re: (PR#13328) addtimeenemymove
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[Freeciv-Dev] Re: (PR#13328) addtimeenemymove

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To: lists@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13328) addtimeenemymove
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Fri, 24 Jun 2005 13:33:04 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13328 >

Any concept that results in unlimited turntime is buggy.

It helps a little if you make doing movement a requirement, but think
of railroads ..

On 6/24/05, Thomas Müller <lists@xxxxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13328 >
> 
> addtimeenemymove or whatever its called is buggy.
> 
> It resets time, whenever i issue a command within view of enemy. So, if i have
> 0 moving points, and set a goto, it resets timer. I can do this as often as i
> want, so i get unlimited turntime.
> 
> It should only reset the timer, when i actually move.
> 
> --
> Teerflecken kann man mit Butter entfernen, aber versuchen Sie nicht
> Butterflecken mit Teer zu entfernen!
> 
> 
> 
> 
>





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