Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2005:
[Freeciv-Dev] (PR#13270) init_available_nations
Home

[Freeciv-Dev] (PR#13270) init_available_nations

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] (PR#13270) init_available_nations
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Tue, 21 Jun 2005 02:17:41 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13270 >

> [jdorje - Sun Jun 19 00:56:37 2005]:
> 
> > [mstefek - Wed Jun 15 10:02:13 2005]:
> > 
> > The commend states that init_available_nations() should be called after 
> > loading a game, but it isn't - it leads to strange nations on the 
> > european scenario.
> 
> But this doesn't fix the problem.  Even when doing
> 
>   ./civ -a & ./ser -f data/scenario/europe-200x100-v2.sav
> 
> the client can still choose the "wrong" nations.  Or is this just a
> client error?
> 
> -jason
> 
It looks like the client doesn't cross out nonavailable nations.
But the server rejects wrong nations and the function which chooses
random nation works as it should
--
mateusz




[Prev in Thread] Current Thread [Next in Thread]