[Freeciv-Dev] (PR#13301) better behavior of aifill player removal
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13301 >
This patch changes aifill player removal in two ways.
1. An off-by-one bug prevented player 0 from ever being removed.
2. Created players won't be removed now. They behave the same as
connected players. This means /create again has some use. I still
think it *might* be good to remove it however. We'll see.
-jason
Index: server/srv_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/srv_main.c,v
retrieving revision 1.271
diff -u -r1.271 srv_main.c
--- server/srv_main.c 14 Jun 2005 18:49:09 -0000 1.271
+++ server/srv_main.c 20 Jun 2005 23:08:03 -0000
@@ -1472,10 +1472,11 @@
}
remove = game.info.nplayers - 1;
- while (game.info.nplayers > amount + observers && remove > 0) {
+ while (game.info.nplayers > amount + observers && remove >= 0) {
struct player *pplayer = get_player(remove);
- if (!pplayer->is_observer && !pplayer->is_connected) {
+ if (!pplayer->is_observer && !pplayer->is_connected
+ && !pplayer->was_created) {
server_remove_player(pplayer);
}
remove--;
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