[Freeciv-Dev] Re: (PR#13296) Some reasons to keep voting.
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13296 >
Autoendy options would be nice to agree on before game, i.e.
two quick victory conditions:
a minimal number of turns or so and either:
- player score*players left in game > relative victory setting 1 >1.00
(efficiency?)
- player score/sum(score)> majority victory setting 2 >= 0.50 (dominance?)
dedicated to you, Mr. endy.
On 6/20/05, Thomas Müller <lists@xxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13296 >
>
> I've seen, that there will be some changes in the way voting works. I agree,
> that in pregame, we dont really need voting, but i think its very important
> later in the game.
>
> I dont like the idea, that one user is a hoster and has more rights than
> others in the game. Its fine in pregame, you can see what he does there, and
> leave if you dont like it, but it would be very anoying to play 3 hours of
> freeciv, and then the "hoster" starts runnig amok and makes all kind of
> stupid settings. Maybe he's loosing, maybe there was a fight, there could be
> many reasons why somebody might do that.
>
> I like the idea of voting very much, and i think it shouldn't be necessary
> very often, but there are some cases, you need voting.
>
> 1. AI-toggle.. well, this should be changed, someone should be able to
> ai-toggle him self, I know there is away, but when i want to leave, /away is
> not enough.
>
> 2. Timeout
> Well, its often very hard to find a timeout, that everyone can live with, but
> it has to be done somehow. As the speed of the game changes, the time you
> need will change too. You cant always tell, when the need for more time will
> come, so its not enough to use the dynamic timeout. The only way to do this,
> is by voting, imho http://bugs.freeciv.org/Ticket/Display.html?id=12604 would
> solve this quite good, no more suprise votes, and simple majority.
>
> Most other settings dont need to be voted, but timeout is very important, it
> can ruin a game, when timeout is set to a bad value. And i'm afraid it would
> ruin the gaming-experience, when only one user is allowed to chang timeout
> during the game, without anyone being able to do anything about it.
>
> Thomas
>
>
>
>
>
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