[Freeciv-Dev] Re: (PR#13198) Changin Tech when goal is changed
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Subject: |
[Freeciv-Dev] Re: (PR#13198) Changin Tech when goal is changed |
From: |
"Thomas Müller" <lists@xxxxxxxxxxx> |
Date: |
Tue, 31 May 2005 02:43:32 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13198 >
Am Dienstag, 31. Mai 2005 01:33 schrieb Jason Dorje Short:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13198 >
>
>
> The patch looks like it does what it says it does. However I don't
> think this is a sufficient fix. Because if the player doesn't set a
> goal then at the end of the turn the server will pick a tech for him to
> research. And this probably also causes the bulbs to be lost. So I
> think the bug needs to be fixed "at the source".
>
> -jason
You cant have a goal set, and Research None with my patch, if you have
selected neither a goal or a research, and the turn ends, some research is
lost, but i wasnst sure, if that was intentional or not. I can try and fix
that too if its a bug.
So, the first patch was more an additional feature, not a fix for the bug.
Thomas
--
Teebeutel sollte man nach dem dritten Benutzen gegen einen Neuen
austauschen, es lohnt sich wirklich!
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