[Freeciv-Dev] Re: (PR#13178) Major bug allows cheating with techpenalty=
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13178 >
On Thu, 26 May 2005, Jason Short wrote:
> Problem is we're using the research code in a way it wasn't originally
> intended for.Originally you would only get new techs at the end of the
> turn.Per changed it (I'm not sure why) so you get new techs
> immediately when changing targets.
This was the only way to allow selecting and researching multiple techs in
one turn, an absolute necessity for the post-Republic research burp.
- Per
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Per I. Mathisen <=
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