Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2005:
[Freeciv-Dev] Re: (PR#13178) Major bug allows cheating with techpenalty=
Home

[Freeciv-Dev] Re: (PR#13178) Major bug allows cheating with techpenalty=

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: lists@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13178) Major bug allows cheating with techpenalty=0
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 26 May 2005 08:51:51 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13178 >

On Thu, 26 May 2005, Jason Short wrote:
> Problem is we're using the research code in a way it wasn't originally
> intended for.Originally you would only get new techs at the end of the
> turn.Per changed it (I'm not sure why) so you get new techs
> immediately when changing targets.

This was the only way to allow selecting and researching multiple techs in
one turn, an absolute necessity for the post-Republic research burp.

  - Per





[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#13178) Major bug allows cheating with techpenalty=0, Per I. Mathisen <=