[Freeciv-Dev] (PR#12915) remove ecology category
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12915 >
This patch removes the near-empty ecology category from the server settings.
-jason
Index: server/settings.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settings.c,v
retrieving revision 1.20
diff -u -r1.20 settings.c
--- server/settings.c 21 Mar 2005 13:05:21 -0000 1.20
+++ server/settings.c 27 Apr 2005 20:58:18 -0000
@@ -27,7 +27,6 @@
/* Category names must match the values in enum sset_category. */
const char *sset_category_names[] = {N_("Geological"),
- N_("Ecological"),
N_("Sociological"),
N_("Economic"),
N_("Military"),
@@ -356,7 +355,7 @@
GAME_MIN_SEED, GAME_MAX_SEED, GAME_DEFAULT_SEED)
GEN_INT("specials", map.riches,
- SSET_MAP_ADD, SSET_ECOLOGY, SSET_VITAL, SSET_TO_CLIENT,
+ SSET_MAP_ADD, SSET_GEOLOGY, SSET_VITAL, SSET_TO_CLIENT,
N_("Amount of \"special\" resource squares"),
N_("Special resources improve the basic terrain type they "
"are on. The server variable's scale is parts per "
Index: server/settings.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settings.h,v
retrieving revision 1.3
diff -u -r1.3 settings.h
--- server/settings.h 25 Mar 2005 11:25:09 -0000 1.3
+++ server/settings.h 27 Apr 2005 20:58:18 -0000
@@ -51,7 +51,6 @@
*/
enum sset_category {
SSET_GEOLOGY,
- SSET_ECOLOGY,
SSET_SOCIOLOGY,
SSET_ECONOMICS,
SSET_MILITARY,
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