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[Freeciv-Dev] (PR#12223) city has changed multiple times (CMA detaches)
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[Freeciv-Dev] (PR#12223) city has changed multiple times (CMA detaches)

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To: chrisk@xxxxxxxxx, jdorje@xxxxxxxxxxxxxxxxxxxxx, nicolau.saldanha@xxxxxxxxx
Cc: bh@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12223) city has changed multiple times (CMA detaches)
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 26 Apr 2005 13:25:24 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12223 >

> [jdorje - Mon Apr 25 06:46:14 2005]:
> Ah hah.  There is a bug in the agents causing them to be run any time
> there's a thaw, regardless of the game state.  With this patch:

> 2.  When the game starts all agents will be run (since they won't have
> been run during the preceeding thaw).

I don't understand the freeze/thaw agents mechanism, but my gut
reaction is that really we should freeze at the outset, and thaw
on game start, rather than implementing another layer of a
freeze/thaw mechanism.  But generally this looks like a better
fix than mine.



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