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[Freeciv-Dev] (PR#12888) testing rulesets integrity
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Subject: [Freeciv-Dev] (PR#12888) testing rulesets integrity
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Mon, 25 Apr 2005 11:47:07 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12888 >

starting the client to test a ruleset is a pain, since the game
requires at least one client to start, OR using the gui, the server
output is not copied

better would be:
- make commandline options that make the server read a ruleset and
other data before game starts solely for the purpose of testing
- allow setting minplayers to zero
- make server give some info to clients about why the server aborts





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