Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2005:
[Freeciv-Dev] (PR#12675) pubserver FoW crash
Home

[Freeciv-Dev] (PR#12675) pubserver FoW crash

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] (PR#12675) pubserver FoW crash
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 27 Mar 2005 19:48:22 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12675 >



-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/391364
Date: Sun, 27 Mar 2005 09:53:31 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.20062 in /games/391364/. ...
# using $FREECIV_PATH 
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-27_10.00+mintimeout+timeaddenemymove/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-27_10.00+mintimeout+timeaddenemymove/share/freeciv/../../bin/civserver
 core.20062
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-27_10.00+mintimeout+time'.
Program terminated with signal 6, Aborted.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x400750a1 in kill () from /lib/libc.so.6
(gdb) #0  0x400750a1 in kill () from /lib/libc.so.6
#1  0x40074e99 in raise () from /lib/libc.so.6
#2  0x40076364 in abort () from /lib/libc.so.6
#3  0x4006f15d in __assert_fail () from /lib/libc.so.6
#4  0x0807bb04 in check_fow () at sanitycheck.c:70
#5  0x0807cefc in sanity_check () at sanitycheck.c:428
#6  0x0804f76f in main_loop () at srv_main.c:1529
#7  0x0804f979 in srv_main () at srv_main.c:1648
#8  0x0804a5f0 in main (argc=14, argv=0xbfffe3d4) at civserver.c:200
#9  0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0, 
  id = "RxV17CwrOjoFPbMzWt2NGbNCVHretdzA", civstyle = 2, gold = 50, 
  start_units = "cccwwxx", '\0' <repeats 13 times>, dispersion = 0, tech = 0, 
  skill_level = 10, timeout = 120, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, 
  timeoutaddenemymove = 30, tcptimeout = 10, netwait = 4, 
  last_ping = 1111945969, pingtimeout = 60, pingtime = 20, 
  turn_start = 1111945991, end_year = 2000, year = -200, turn = 92, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 8, 
  nplayers = 9, aifill = 4, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 0, onsetbarbarian = 2000, nbarbarians = 0, occupychance = 0, 
  unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, 
  player_ptr = 0x81f877c, players = {{player_no = 0, 
      name = "Ondra Veliky II", '\0' <repeats 16 times>, 
      username = "Olympus\0ed", '\0' <repeats 21 times>, is_male = false, 
      government = 1, target_government = 0, nation = 31, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 16, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 11}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 0, 
      units = {list = {nelements = 22, head_link = 0x8cd0de0, 
          tail_link = 0x84dd830}}, cities = {list = {nelements = 5, 
          head_link = 0x853b688, tail_link = 0x8502cc0}}, score = {happy = 0, 
        content = 16, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 9, techout = 8, landarea = 80000, 
        settledarea = 55000, population = 370, cities = 5, units = 19, 
        pollution = 0, literacy = 0, bnp = 14, mfg = 19, spaceship = 0}, 
      economic = {gold = 96, tax = 40, science = 60, luxury = 0}, research = {
        bulbs_last_turn = 8, bulbs_researched = 165, techs_researched = 9, 
        researching = 29, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226\231ìrhü\0163\027²w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 43965}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\234\020,\"HÌ\n\023\001\202f\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 12484}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024\0\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 372}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4\0\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 3554}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô\211È\022hè\0163\0252g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 38, bulbs_required = 27824}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\0\0\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
            num_required_techs = 6, bulbs_required = 798}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\b\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 365}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\004\b\0\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 2140}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÖÙìrhü.3\027²w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 55699}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224\211H\022hÈ\0063\025\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 33, bulbs_required = 18861}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224\001\t\002`È\0023\005\022&\001", '\0' <repeats 12 
times>}, num_required_techs = 25, bulbs_required = 9710}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô\231î3hü\0373\025²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 49975}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\0,\002H\210\n\021\0\0f\001", '\0' <repeats 12 
times>}, num_required_techs = 19, bulbs_required = 6176}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\b\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\204\0(\002@\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 12, bulbs_required = 2382}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\0@\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 2247}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024\0\210\002Hè\n3\001\002D\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 7256}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224\001È\003hè\n3\005\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 17620}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\b\002\0\200\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 416}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\224\001)\n`È\0023\005\022&\001", '\0' <repeats 12 
times>}, num_required_techs = 27, bulbs_required = 12480}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\b\b\022H\210\006\021\0\0d\001", '\0' <repeats 12 
times>}, num_required_techs = 17, bulbs_required = 4886}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224\211HRhÈ\0063\025\022w\001", '\0' <repeats 12 times>}, 
num_required_techs = 35, bulbs_required = 22148}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô\211È\023iê\017?\025rw\001", '\0' <repeats 12 times>}, 
            num_required_techs = 47, bulbs_required = 54059}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224\001H\002bÈ\0063\005\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 13614}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224\021-\"lÌ\n3\005\222f\001", '\0' <repeats 12 times>}, 
            num_required_techs = 35, bulbs_required = 19992}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\b\002H\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 9, bulbs_required = 1714}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224\001\b\002`È\002#\005\022&\001", '\0' <repeats 12 
times>}, num_required_techs = 23, bulbs_required = 7589}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\0\b\002@\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 8, bulbs_required = 1074}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô\231í2lí\0173\025²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 45491}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô\211È\023hê\017?\0252w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 46013}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\020\b\"H\214\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 3131}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\0\0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 3, bulbs_required = 190}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224\021¬\"hü\n3\005²f\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 23111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\0\0\0\0è\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 13, bulbs_required = 2496}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô\211È\022hè\0173\0252g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 31046}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 7, bulbs_required = 1028}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\0\b\002H\210\n\021\0\0D\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 3466}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224\021ì#hü\0323\005²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 41, bulbs_required = 31945}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô\231ì2hì.3\025²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 37121}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 7, bulbs_required = 911}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\0\0\0\0À\002\003\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 926}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô\211È\022hè\0177\0252w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 35877}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô\211È\023hè\017?\0252w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 44, bulbs_required = 42155}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
num_required_techs = 5, bulbs_required = 467}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024\0\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1668}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö\231îshü\037s\227¶w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 75678}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224\211ÈRhè\0163\027\022w\001", '\0' <repeats 12 times>}, 
num_required_techs = 39, bulbs_required = 28872}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024\001\b\002@È\002#\005\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 19, bulbs_required = 5255}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô\211è\022hè\0173\0352g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 41, bulbs_required = 35176}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224\tH\002`È\0063\025\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 14346}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024\0\210\002Hè\0163!\003d\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 10562}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô\231î3hü?3U²g\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 58590}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226\231ìshü\0163\227²w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 50, bulbs_required = 51025}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\b\002\0\210\004\021\0\001$\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 2207}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö\231îshü\0373\227¶w\001", '\0' <repeats 12 times>}, 
            num_required_techs = 55, bulbs_required = 70438}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô\231î3hþ??Uúw\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 80480}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\0\b\002@È\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 17, bulbs_required = 3627}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224\001\210\002hè\n3\0052f\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 14663}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "ô\211È\023hê\017?\025rw\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 49981}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\020,\"H\214\n\021\0\200f\001", '\0' <repeats 12 
times>}, num_required_techs = 23, bulbs_required = 9403}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224\001H\002`È\0023\005\022g\001", '\0' <repeats 12 
times>}, num_required_techs = 27, bulbs_required = 10949}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\0\0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
num_required_techs = 4, bulbs_required = 336}, {state = TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0 \0\b\200\221\0\0\b\001", '\0' <repeats 12 
times>}, num_required_techs = 9, bulbs_required = 1676}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024\0\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1592}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 8, bulbs_required = 939}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 29, prev_gold = 90, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x82c6200, tail_link = 0x82c6200}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x88508f0, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x84f4760 "ÀÐ\026@ÀÐ\026@r", attribute_block = {length = 408, 
        data = 0x8c28768}, debug = false}, {player_no = 1, 
      name = "Xy\0ame", '\0' <repeats 25 times>, 
      username = "xy\0ssigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 58, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 84, 
      reputation = 298, diplstates = {{type = DS_NEUTRAL, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 11}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 0, 
      units = {list = {nelements = 40, head_link = 0x850e860, 
          tail_link = 0x84ddda0}}, cities = {list = {nelements = 43, 
          head_link = 0x8d25d90, tail_link = 0x82ecbc8}}, score = {happy = 0, 
        content = 183, unhappy = 0, angry = 0, taxmen = 1, scientists = 0, 
        elvis = 0, wonders = 3, techs = 40, techout = 109, landarea = 262000, 
        settledarea = 255000, population = 6120, cities = 43, units = 24, 
        pollution = 0, literacy = 1420, bnp = 467, mfg = 134, spaceship = 0}, 
      economic = {gold = 583, tax = 80, science = 20, luxury = 0}, research = {
        bulbs_last_turn = 184, bulbs_researched = 1243, techs_researched = 40, 
        researching = 28, changed_from = -1, bulbs_researched_before = 209, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\200äP 4\b\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 36764}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\0$\0\0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 8247}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\200À\020  \b\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 21078}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÀäP 4(\0\026 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 48498}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\200@\020 \0\0\0\024\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 12115}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\001\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 3, bulbs_required = 5023}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\200æ\021 4\031\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 42774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 3133}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 3502}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0À\001  \b\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 11929}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0!\b \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 5, bulbs_required = 7793}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\020", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 1250}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\200@P \0\0\0\024\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 15402}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\200À\021!\"\t\f\024`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 47313}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\"\0\0\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 8148}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0%\0$\004\b\0\004\200", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 13846}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 3128}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\200å\020$%\t\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 38290}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\200À\021 \"\t\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 39267}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 962}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0¤\0 4\b\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 16965}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 828}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\200À\020  \t\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 24300}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0ä\001 4\030\0\004 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 25799}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\200ä\020 $(\0\024 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 29920}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\200À\020  \t\004\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 29131}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\200À\021  \t\f\024 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 35409}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\200æQ 4\031@\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 68477}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\200ÀP  \b\0\026\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 22126}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 1402}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\200à\020  \t\0\034 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 28430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0 \0\0\0\024\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 8240}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \b\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 6247}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\200æ\021 49\0T \001", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 51389}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\200äQ 4\b\0\226 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 43824}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 763}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\200æQ 4\031\0\226¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 63237}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\200æ\021 69\fTè\021", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 73279}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0  \b\0\004 ", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 8972}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\200À\021 \"\t\f\024`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 43235}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5905}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 5898}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 79, prev_gold = 155, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 2, 
          head_link = 0x82c5cd0, tail_link = 0x8c27c10}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8861938, gives_shared_vision = 4, 
      really_gives_vision = 4, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 29 times>, 
"\001\0\0\0\0\0\0\001", '\0' <repeats 140 times>, 
      island_improv = 0x85158c0 "¨Ï\026@¨Ï\026@", '.' <repeats 58 times>, "\n 
", attribute_block = {length = 3250, data = 0x8fea0d8}, debug = false}, {
      player_no = 2, name = "Fred\0e", '\0' <repeats 25 times>, 
      username = "fred\0igned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 38, team = 255, 
      turn_done = false, nturns_idle = 2, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = 92, capital = true, embassy = 218, 
      reputation = 608, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, 
        {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 17}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 0, 
      units = {list = {nelements = 26, head_link = 0x8f73240, 
          tail_link = 0x82acca0}}, cities = {list = {nelements = 39, 
          head_link = 0x88de900, tail_link = 0x84df090}}, score = {happy = 5, 
        content = 69, unhappy = 3, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 6, wonders = 0, techs = 37, techout = 186, landarea = 259000, 
        settledarea = 246000, population = 1490, cities = 39, units = 7, 
        pollution = 0, literacy = 0, bnp = 232, mfg = 111, spaceship = 0}, 
      economic = {gold = 721, tax = 20, science = 80, luxury = 0}, research = {
        bulbs_last_turn = 186, bulbs_researched = 6, techs_researched = 37, 
        researching = 199, changed_from = -1, bulbs_researched_before = 131, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\210äP \024\f\0\026 Q", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 37355}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 8611}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1660}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020 \0\f\0\024 A", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 21669}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1419}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÈäP \024,\0\026 Q", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 49089}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@\020 \0\004\0\024\0A", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 13534}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\001\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 3, bulbs_required = 5023}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210æ\021 \024\035\0\024 A", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 43365}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 3497}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1064}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 3038}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0À\001 \0\b\0\004\0A", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 11465}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0!\b \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 5, bulbs_required = 7793}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2669}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@P \0\004\0\024\0Q", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 16821}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021!\002\r\f\024`Q", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 47904}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\"\0\004\0\004\0A", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 8927}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0%\0$\004\b\0\004\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 14210}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0 \0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 2, bulbs_required = 3128}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210å\020$\005\r\0\024 A", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 38881}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021 \002\r\f\024 Q", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 39858}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 962}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0¤\0 \024\b\0\004 @", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 16501}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020 \0\r\0\024 A", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 24891}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1395}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0ä\001 \024\030\0\004 A", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 25335}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210ä\020 \004,\0\024 A", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 30511}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\020 \0\r\004\024 Q", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29722}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021 \0\r\f\024 Q", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 36000}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\210æQ \024\035@\226¤Q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 69068}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210ÀP \0\f\0\026\0Q", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 22717}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\004", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 1402}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210à\020 \0\r\0\034 A", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 29021}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b@\0 \0\004\0\024\0A", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 9659}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\f\0 \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6198}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210æ\021 \024=\0T A", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 51980}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\210äQ \024\f\0\226 Q", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 44415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\210æQ \024\035\0\226¤Q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 63828}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210æ\021 \026=\fTèQ", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 73870}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0 \0\b\0\004 @", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 8508}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021 \002\r\f\024`Q", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 43826}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6269}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0 \0\0\0\004\0A", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 6262}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 832}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 199, prev_gold = 675, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 16, 
        skill_level = 10, fuzzy = 0, expand = 100, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-19, 40, 1, 40, 
          40, -1, 30, -1, 1 <repeats 24 times>}}, was_created = false, 
      is_connected = false, current_conn = 0x0, connections = {list = {
          nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8872980, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x85159d8 "¨Ï\026@¨Ï\026@....", ' ' <repeats 11 times>, '.' 
<repeats 13 times>, "    ......... ....\n......    ...", attribute_block = {
        length = 1878, data = 0x90a95f0}, debug = false}, {player_no = 3, 
      name = "Brian", '\0' <repeats 26 times>, 
      username = "brian\0gned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 49, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 244, 
      reputation = 846, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 15}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 17}, 
        {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 16}, {type = DS_PEACE, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 0, 
      units = {list = {nelements = 6, head_link = 0x9191b68, 
          tail_link = 0x84dea28}}, cities = {list = {nelements = 2, 
          head_link = 0x8502e90, tail_link = 0x8389178}}, score = {happy = 8, 
        content = 6, unhappy = 1, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 1, techs = 32, techout = 0, landarea = 26000, 
        settledarea = 22000, population = 840, cities = 2, units = 3, 
        pollution = 0, literacy = 0, bnp = 65, mfg = 14, spaceship = 0}, 
      economic = {gold = 375, tax = 80, science = 0, luxury = 20}, research = {
        bulbs_last_turn = 0, bulbs_researched = 256, techs_researched = 32, 
        researching = 21, changed_from = -1, bulbs_researched_before = 30, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\002\211äP 4\f\"\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 40456}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\0$\0\0\004\b\002\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 8975}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\"\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 2604}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020  \f\"\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 24770}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1419}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÉäP 4,\"\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 52190}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@\020 \0\004\"\024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 15807}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\001\0 \0\0\"\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 7296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211æ\021 4\035\"\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 46466}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 3497}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1064}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \b\"\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 4810}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001À\001  \b\"\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 14566}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001!\b \0\0\"\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 10066}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2669}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@P \0\004\"\024\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 19094}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021!\"\r.\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 51005}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0\"\0\004\"\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11200}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001%\0$\004\b\"\004\220@", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 16483}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0\"\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 5401}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211å\020$%\r\"\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 41982}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \"\r.\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 42959}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 962}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001¤\0 4\b\"\004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 19602}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0 \0\"", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 1772}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020  \r\"\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 27992}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1395}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001ä\001 4\030\"\004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 28436}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211ä\020 $,\"\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 33612}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\002", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\020  \r&\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 32823}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021  \r.\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 39101}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\"", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 944}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "B\211æQ 4\035b\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 72169}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211ÀP  \f\"\026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 25818}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\"\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 3675}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211à\020  \r\"\0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 32122}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\t@\0 \0\004\"\024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 11932}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \f\" \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 7970}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211æ\021 4=\"T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 55081}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\211äQ 4\f\"\226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 47516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\211æQ 4\035\"\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 66929}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211æ\021 6=.TøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 76971}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\"\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2047}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0  \b\"\0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11609}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \"\r.\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 46927}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6269}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0 \0\0\"\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 8535}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 832}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 72, prev_gold = 278, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x82f0090, tail_link = 0x82f0090}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x88839c8, gives_shared_vision = 68, 
      really_gives_vision = 228, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8515af0 "¨Ï\026@¨Ï\026@     ", '.' <repeats 29 times>, "\n", 
'.' <repeats 13 times>, "    ........", attribute_block = {length = 212, 
        data = 0x8dbc908}, debug = false}, {player_no = 4, 
      name = "Kevin", '\0' <repeats 26 times>, 
      username = "kevin\0gned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 9, team = 255, 
      turn_done = false, nturns_idle = 7, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 207, 
      reputation = 482, diplstates = {{type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, 
        {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 15}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 13}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 16}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 0, 
      units = {list = {nelements = 25, head_link = 0x90bc6b8, 
          tail_link = 0x84def98}}, cities = {list = {nelements = 20, 
          head_link = 0x8530d68, tail_link = 0x83048e0}}, score = {happy = 9, 
        content = 46, unhappy = 7, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 36, techout = 131, landarea = 248000, 
        settledarea = 223000, population = 1400, cities = 20, units = 6, 
        pollution = 0, literacy = 310, bnp = 159, mfg = 62, spaceship = 0}, 
      economic = {gold = 232, tax = 10, science = 70, luxury = 20}, 
      research = {bulbs_last_turn = 129, bulbs_researched = 437, 
        techs_researched = 36, researching = 83, changed_from = -1, 
        bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\211äP \024\b\0\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 38269}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 8611}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1660}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020 \0\b\0\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 22583}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1004}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÉäP \024(\0\026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 50003}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@\020 \0\0\0\024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 14448}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 6352}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211æ\021 \024\031\0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 44279}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 3497}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1064}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 3038}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001À\001 \0\b\0\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 12794}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001!\b \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 9122}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 2254}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211@P \0\0\0\024\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 17735}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021!\002\t\f\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 48818}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0\"\0\0\0\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 9841}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001%\0$\004\b\0\004\220@", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 15539}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 4457}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211å\020$\005\t\0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 39795}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \002\t\f\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 40772}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 962}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001¤\0 \024\b\0\004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 17830}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\211À\020 \0\t\0\0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 25805}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1395}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001ä\001 \024\030\0\004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 26664}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211ä\020 \004(\0\024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 31425}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\020 \0\t\004\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 30636}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \0\t\f\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 36914}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\211æQ \024\031@\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 69982}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\211ÀP \0\b\0\026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 23631}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2731}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211à\020 \0\t\0\0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29935}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\t@\0 \0\0\0\024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 10573}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b\0 \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 5783}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\211æ\021 \0249\0T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 52894}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\211äQ \024\b\0\226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 45329}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 763}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\211æQ \024\031\0\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 64742}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211æ\021 \0269\fTøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 74784}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1103}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\200\0 \0\b\0\0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 9837}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\211À\021 \002\t\f\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 44740}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 6269}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001@\0 \0\0\0\004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 7591}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 832}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 218, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8894a10, gives_shared_vision = 2, 
      really_gives_vision = 6, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8515c08 "¨Ï\026@¨Ï\026@..   ", '.' <repeats 17 times>, "\n.   
 .....  ", '.' <repeats 11 times>, "          ....", attribute_block = {
        length = 996, data = 0x967dbe8}, debug = false}, {player_no = 5, 
      name = "Sun Tzu", '\0' <repeats 24 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 11, team = 255, 
      turn_done = false, nturns_idle = 8, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 136, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 17}, 
        {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 13}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, 
        {type = DS_ALLIANCE, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 16}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 3, 
      units = {list = {nelements = 32, head_link = 0x8533710, 
          tail_link = 0x84df4e8}}, cities = {list = {nelements = 16, 
          head_link = 0x8a542a0, tail_link = 0x84dbb98}}, score = {happy = 1, 
        content = 31, unhappy = 1, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 1, wonders = 0, techs = 25, techout = 75, landarea = 160000, 
        settledarea = 137000, population = 610, cities = 16, units = 19, 
        pollution = 0, literacy = 150, bnp = 80, mfg = 36, spaceship = 0}, 
      economic = {gold = 131, tax = 20, science = 80, luxury = 0}, research = {
        bulbs_last_turn = 75, bulbs_researched = 70, techs_researched = 25, 
        researching = 199, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231ìrh4\f \026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 42308}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020,\"H\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 10827}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0 \0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2240}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211È\022h \f \0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 26167}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\b", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 337}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1419}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙìrh4, \026°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 54042}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211H\022h\0\004 \024\020A", '\0' <repeats 13 times>}, 
num_required_techs = 18, bulbs_required = 17204}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\t\002`\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 8053}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231î3h4\035 \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 48318}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0,\002H\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 5258}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\b", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0(\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 5, bulbs_required = 1821}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\210\002H \b \0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 5891}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001È\003h \b \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 15963}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 337}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001)\n`\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 12, bulbs_required = 10823}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\b\022H\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 4114}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211HRh\0\004 \024\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 20491}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211È\023i\"\r,\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 52402}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001H\002b\0\004 \004\020A", '\0' <repeats 13 times>}, 
num_required_techs = 14, bulbs_required = 11957}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021-\"l\004\b \004\220@", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 18335}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002H", '\0' <repeats 19 times>}, 
            num_required_techs = 4, bulbs_required = 1445}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\b\002`\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 6158}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 805}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231í2l%\r \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 43834}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211È\023h\"\r,\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 44356}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\b\"H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 7, bulbs_required = 2862}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¬\"h4\b \004°@", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 21454}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 1408}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211È\022h \r \0240A", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 29389}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002H\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 2840}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ì#h4\030 \004°A", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 30288}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ì2h$, \024°A", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 35464}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211È\022h \r$\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 34220}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211È\023h \r,\0240Q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 40498}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231îsh4\035`\226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 74021}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÈRh \f \026\020Q", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 27215}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\b\002@\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 4116}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211è\022h \r \0340A", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 33519}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\tH\002`\0\004 \024\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 12689}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\210\002H \f  \001@", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 9051}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231î3h4= T°A", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 56933}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231ìsh4\f \226°Q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 49368}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 1515}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231îsh4\035 \226´Q", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 68781}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231î3h6=,TøQ", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 78823}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002@\0\0 \0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 2488}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\210\002h \b \0040@", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 13006}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211È\023h\"\r,\024pQ", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 48324}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020,\"H\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 8485}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001H\002`\0\0 \004\020A", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 9292}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1129}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 832}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 118, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x88a5a58, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8515d20 "¨Ï\026@¨Ï\026@    ......\n", '.' <repeats 22 times>, 
"    ......   .....         ", attribute_block = {length = 800, 
        data = 0x92a2f38}, debug = false}, {player_no = 6, 
      name = "Ste\0me", '\0' <repeats 25 times>, 
      username = "ste\0signed", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 27, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 158, 
      reputation = 1000, diplstates = {{type = DS_NEUTRAL, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, 
        {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 17}, {type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 16}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 24 times>}, city_style = 3, 
      units = {list = {nelements = 61, head_link = 0x9081688, 
          tail_link = 0x8502658}}, cities = {list = {nelements = 65, 
          head_link = 0x9588780, tail_link = 0x84df4f8}}, score = {happy = 13, 
        content = 127, unhappy = 15, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 15, wonders = 4, techs = 38, techout = 281, landarea = 479000, 
        settledarea = 457000, population = 3380, cities = 65, units = 34, 
        pollution = 0, literacy = 0, bnp = 372, mfg = 189, spaceship = 0}, 
      economic = {gold = 686, tax = 10, science = 80, luxury = 10}, 
      research = {bulbs_last_turn = 281, bulbs_researched = 228, 
        techs_researched = 38, researching = 37, changed_from = -1, 
        bulbs_researched_before = 35, inventions = {{state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\210äP 4\f\0\022 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 36417}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\b\0$\0\0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 8247}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020  \f\0\020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 20731}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 1055}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "BÈäP 4,\0\022 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 48151}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@\020 \0\004\0\020\0\001", '\0' <repeats 13 times>}, 
num_required_techs = 8, bulbs_required = 11768}, {state = TECH_UNKNOWN, 
            required_techs = {vec = "\0\0\001\0 ", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 3621}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210æ\021 4\035\0\020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 42427}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 3133}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1, 
            bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \b", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 3502}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0À\001  \b\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 10527}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0!\b ", '\0' <repeats 19 times>}, 
            num_required_techs = 4, bulbs_required = 6391}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 2305}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210@P \0\004\0\020\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 15055}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021!\"\r\f\020`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 46966}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0\"\0\004\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 7161}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0%\0$\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 12444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0 ", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 1726}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210å\020$%\r\0\020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 37943}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021 \"\r\f\020 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 38920}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 962}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0¤\0 4\b\0\0 ", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 15563}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 828}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210À\020  \r\0\020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 23953}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0ä\001 4\030\0\0 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 24397}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210ä\020 $,\0\020 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29573}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\020  \r\004\020 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 28784}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021  \r\f\020 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 35062}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\210æQ 4\035@\222¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 68130}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\210ÀP  \f\0\022\0\021", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 21779}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "@\210à\020  \r\0\030 \001", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 28083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b@\0 \0\004\0\020\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 7893}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \f\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6662}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "@\210æ\021 4=\0P \001", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 51042}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\002\210äQ 4\f\0\222 \021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 43477}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1178}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "B\210æQ 4\035\0\222¤\021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 62890}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210æ\021 6=\fPè\021", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 72932}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0  \b\0\0 ", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 7570}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "`\210À\021 \"\r\f\020`\021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 42888}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0$\0\0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 5905}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0@\0 \0\0\0\0\0\001", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 4496}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 37, prev_gold = 630, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x8315da0, tail_link = 0x8315da0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x88b6aa0, gives_shared_vision = 136, 
      really_gives_vision = 172, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 38 times>, 
"\001\0\0\0\001", '\0' <repeats 134 times>, 
      island_improv = 0x8515e38 "¨Ï\026@¨Ï\026@.      .......    ..... ....", ' 
' <repeats 23 times>, ".      ..", attribute_block = {length = 3446, 
        data = 0x87dd398}, debug = false}, {player_no = 7, 
      name = "Crazy Cow", '\0' <repeats 22 times>, 
      username = "cypher\0ned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 30, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 120, 
      reputation = 630, diplstates = {{type = DS_PEACE, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, 
          turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_PEACE, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 16}, 
        {type = DS_ALLIANCE, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 16}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 25 times>}, city_style = 2, 
      units = {list = {nelements = 2, head_link = 0x8a33f28, 
          tail_link = 0x88e79e8}}, cities = {list = {nelements = 2, 
          head_link = 0x8a2f0c0, tail_link = 0x836c038}}, score = {happy = 2, 
        content = 5, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 22, techout = 10, landarea = 9000, 
        settledarea = 9000, population = 160, cities = 2, units = 2, 
        pollution = 0, literacy = 0, bnp = 15, mfg = 6, spaceship = 0}, 
      economic = {gold = 1, tax = 0, science = 70, luxury = 30}, research = {
        bulbs_last_turn = 10, bulbs_researched = 70, techs_researched = 22, 
        researching = 73, changed_from = -1, bulbs_researched_before = 10, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231ìRh4\f\"\026²Q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 42783}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\020,\002H\004\b\002\0\202@", '\0' <repeats 13 
times>}, num_required_techs = 16, bulbs_required = 11302}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\020", '\0' <repeats 23 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\0\"\0\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 2900}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211È\022h \f\"\0242A", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 26827}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\b", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 337}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1419}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\020", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 270}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙìRh4,\"\026²Q", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 54517}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211H\022h\0\004\"\024\022A", '\0' <repeats 13 
times>}, num_required_techs = 21, bulbs_required = 17864}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\t\002`\0\0\"\004\022", '\0' <repeats 14 times>}, 
            num_required_techs = 13, bulbs_required = 8713}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231î\023h4\035\"\024²A", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 48793}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0,\002H\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 5258}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\b", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0(\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 5, bulbs_required = 1821}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\210\002H \b\"\0\002@", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 6551}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001È\003h \b\"\004\022A", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 16623}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 337}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001)\n`\0\0\"\004\022", '\0' <repeats 14 times>}, 
            num_required_techs = 15, bulbs_required = 11483}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\b\022H\0\004\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 4114}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211HRh\0\004\"\024\022Q", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 21151}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\023i\"\r.\024rQ", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 53062}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001H\002b\0\004\"\004\022A", '\0' <repeats 13 
times>}, num_required_techs = 17, bulbs_required = 12617}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\021-\002l\004\b\"\004\222@", '\0' <repeats 13 
times>}, num_required_techs = 22, bulbs_required = 18810}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\0\0\b\002H", '\0' <repeats 19 times>}, 
            num_required_techs = 4, bulbs_required = 1445}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\b\002`\0\0\"\004\022", '\0' <repeats 14 times>}, 
            num_required_techs = 12, bulbs_required = 6818}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 805}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231í\022l%\r\"\024²A", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 44309}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\023h\"\r.\0242Q", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 45016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\b\002H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 6, bulbs_required = 2677}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021¬\002h4\b\"\004²@", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 21929}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0 \0\"\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 2068}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211È\022h \r\"\0242A", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 30049}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 415}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002H\0\b\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 2840}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021ì\003h4\030\"\004²A", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 30763}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ì\022h$,\"\024²A", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 35939}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\002\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 660}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\022h \r&\0242Q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 34880}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\023h \r.\0242Q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 41158}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\"\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 1240}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231îSh4\035b\226¶Q", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 74496}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÈRh \f\"\026\022Q", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 27875}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\b\002@\0\0\"\004\022", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 4776}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211è\022h \r\"\0342A", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 34179}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\tH\002`\0\004\"\024\022A", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 13349}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\210\002H \f\" \003@", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 9711}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231î\023h4=\"T²A", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 57408}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231ìSh4\f\"\226²Q", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 49843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002\0\0\004\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 1515}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231îSh4\035\"\226¶Q", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 69256}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231î\023h6=.TúQ", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 79298}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\b\002@\0\0\"\0\022", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 3148}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\210\002h \b\"\0042@", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 13666}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211È\023h\"\r.\024rQ", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 48984}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020,\002H\004\b\0\0\200@", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 8300}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001H\002`\0\0\"\004\022A", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 9952}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1024}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1017}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0 <repeats 12 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 2, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 14183, 0, 0, 9085, 0, 0, 0, 0, 
          0, 26978, 0, 1703, 0, 0, 0, 14076, 0, 0, 0, 0, 1909, 0, 0, 0, 0, 
          6252, 21551, 0, 0, 0, 0, 4738, 39762, 0, 0, 0, 28466, 12594, 0, 
          9986, 0, 1413, 866, 2000, 0, 0, 29696, 0, 1522, 0, 10378, 0, 0, 0, 
          101, 0 <repeats 12 times>, 4264, 1261, 0, 0, 0, 0, 3296, 2281, 0, 
          24427, 0, 33044, 7175, 0, 0, -132, 0 <repeats 115 times>}, 
        handicap = 16, skill_level = 10, fuzzy = 0, expand = 100, 
        science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, 
        love = {342, 192, 467, 164, -2, -125, -564, 1 <repeats 25 times>}}, 
      was_created = false, is_connected = true, current_conn = 0x0, 
      connections = {list = {nelements = 2, head_link = 0x984a7a8, 
          tail_link = 0x839c9e0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x88c7ae8, gives_shared_vision = 32, 
      really_gives_vision = 32, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8515f50 "¨Ï\026@¨Ï\026@", '.' <repeats 15 times>, "    ", '.' 
<repeats 12 times>, "      ", '.' <repeats 13 times>, "  .\n....  ", 
      attribute_block = {length = 457, data = 0x8a2ad60}, debug = false}, {
      player_no = 8, name = "Observer", '\0' <repeats 23 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = 83, team = 255, 
      turn_done = false, nturns_idle = 92, is_alive = false, 
      is_observer = true, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, 
        researching = 2, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 44370}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 12889}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 400}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 3633}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 28118}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 552}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 2298}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 729}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 56104}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 10004}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 50380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 2540}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 2405}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 7550}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 17914}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 12774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 5180}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 431}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 22442}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 54353}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 20397}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1980}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 7883}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1232}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 45896}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 46307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 3536}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 23516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 2711}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 31340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1186}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 3760}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 32350}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 37526}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 36171}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 42449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1747}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 76083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 29166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 5549}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 35470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 58995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 51430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 70843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 80885}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 3813}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 14957}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 50275}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 9808}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 387}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1922}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8974240, gives_shared_vision = 0, 
      really_gives_vision = 0, improvements = '\0' <repeats 199 times>, 
      island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, 
      debug = false}, {player_no = 9, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 7, head_link = 0x82ad1f8, 
      tail_link = 0x9081080}}, est_connections = {list = {nelements = 7, 
      head_link = 0x82c3a60, tail_link = 0x8cbc698}}, game_connections = {
    list = {nelements = 7, head_link = 0x82c3a50, tail_link = 0x9586a10}}, 
  global_advances = {9, 0, 7, 0, 6, 0, 0, 5, 3, 8, 8, 1, 5, 8, 0, 0, 0, 0, 0, 
    5, 8, 0, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 5, 8, 0, 5, 8, 0, 0, 0, 7, 
    0, 2, 7, 7, 0, 7, 2, 0, 0, 0, 8, 5, 7, 5, 0, 0, 7, 4, 0, 6, 7, 0, 1, 0, 0, 
    0, 0, 0, 0, 6, 0, 0, 3, 0, 0, 0, 0, 7, 7, 1, 0, 7, 2, 8, 7, 
    0 <repeats 111 times>}, global_wonders = {0 <repeats 41 times>, 167, 0, 0, 
    0, 0, 503, 0, 0, 0, 0, 503, 159, 159, 0, 0, 0, 0, 503, 0, 159, 0, 0, 0, 
    159, 0 <repeats 135 times>}, improvements = '\0' <repeats 199 times>, 
  heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, 
  nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, seed = 1111935080, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, 
  num_tech_types = 89, government_count = 6, default_government = 1, 
  government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, 
  playable_nation_count = 83, styles_count = 8, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 67, palace_building = 21, land_defend_building = 7, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 2, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] (PR#12675) pubserver FoW crash, Jason Short <=