[Freeciv-Dev] (PR#12675) pubserver FoW crash
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12675 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/391364
Date: Sun, 27 Mar 2005 09:53:31 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.20062 in /games/391364/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-27_10.00+mintimeout+timeaddenemymove/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-27_10.00+mintimeout+timeaddenemymove/share/freeciv/../../bin/civserver
core.20062
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-27_10.00+mintimeout+time'.
Program terminated with signal 6, Aborted.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x400750a1 in kill () from /lib/libc.so.6
(gdb) #0 0x400750a1 in kill () from /lib/libc.so.6
#1 0x40074e99 in raise () from /lib/libc.so.6
#2 0x40076364 in abort () from /lib/libc.so.6
#3 0x4006f15d in __assert_fail () from /lib/libc.so.6
#4 0x0807bb04 in check_fow () at sanitycheck.c:70
#5 0x0807cefc in sanity_check () at sanitycheck.c:428
#6 0x0804f76f in main_loop () at srv_main.c:1529
#7 0x0804f979 in srv_main () at srv_main.c:1648
#8 0x0804a5f0 in main (argc=14, argv=0xbfffe3d4) at civserver.c:200
#9 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "RxV17CwrOjoFPbMzWt2NGbNCVHretdzA", civstyle = 2, gold = 50,
start_units = "cccwwxx", '\0' <repeats 13 times>, dispersion = 0, tech = 0,
skill_level = 10, timeout = 120, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1,
timeoutaddenemymove = 30, tcptimeout = 10, netwait = 4,
last_ping = 1111945969, pingtimeout = 60, pingtime = 20,
turn_start = 1111945991, end_year = 2000, year = -200, turn = 92,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 8,
nplayers = 9, aifill = 4, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = 2000, nbarbarians = 0, occupychance = 0,
unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0,
player_ptr = 0x81f877c, players = {{player_no = 0,
name = "Ondra Veliky II", '\0' <repeats 16 times>,
username = "Olympus\0ed", '\0' <repeats 21 times>, is_male = false,
government = 1, target_government = 0, nation = 31, team = 255,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 16,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 11}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 0,
units = {list = {nelements = 22, head_link = 0x8cd0de0,
tail_link = 0x84dd830}}, cities = {list = {nelements = 5,
head_link = 0x853b688, tail_link = 0x8502cc0}}, score = {happy = 0,
content = 16, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 9, techout = 8, landarea = 80000,
settledarea = 55000, population = 370, cities = 5, units = 19,
pollution = 0, literacy = 0, bnp = 14, mfg = 19, spaceship = 0},
economic = {gold = 96, tax = 40, science = 60, luxury = 0}, research = {
bulbs_last_turn = 8, bulbs_researched = 165, techs_researched = 9,
researching = 29, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226\231ìrhü\0163\027²w\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 43965}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\234\020,\"HÌ\n\023\001\202f\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 12484}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024\0\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 372}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4\0\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 3554}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô\211È\022hè\0163\0252g\001", '\0' <repeats 12 times>},
num_required_techs = 38, bulbs_required = 27824}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\0\0\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 6, bulbs_required = 798}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\b\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 365}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\004\b\0\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 2140}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÖÙìrhü.3\027²w\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 55699}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224\211H\022hÈ\0063\025\022g\001", '\0' <repeats 12
times>}, num_required_techs = 33, bulbs_required = 18861}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224\001\t\002`È\0023\005\022&\001", '\0' <repeats 12
times>}, num_required_techs = 25, bulbs_required = 9710}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô\231î3hü\0373\025²g\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 49975}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\0,\002H\210\n\021\0\0f\001", '\0' <repeats 12
times>}, num_required_techs = 19, bulbs_required = 6176}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\b\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 139}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\204\0(\002@\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 12, bulbs_required = 2382}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\0@\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 2247}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024\0\210\002Hè\n3\001\002D\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 7256}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224\001È\003hè\n3\005\022g\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 17620}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\b\002\0\200\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 416}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\224\001)\n`È\0023\005\022&\001", '\0' <repeats 12
times>}, num_required_techs = 27, bulbs_required = 12480}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\b\b\022H\210\006\021\0\0d\001", '\0' <repeats 12
times>}, num_required_techs = 17, bulbs_required = 4886}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224\211HRhÈ\0063\025\022w\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 22148}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô\211È\023iê\017?\025rw\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 54059}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224\001H\002bÈ\0063\005\022g\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 13614}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224\021-\"lÌ\n3\005\222f\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 19992}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\b\002H\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 1714}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224\001\b\002`È\002#\005\022&\001", '\0' <repeats 12
times>}, num_required_techs = 23, bulbs_required = 7589}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\0\b\002@\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 8, bulbs_required = 1074}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô\231í2lí\0173\025²g\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 45491}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô\211È\023hê\017?\0252w\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 46013}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\020\b\"H\214\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 3131}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\0\0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224\021¬\"hü\n3\005²f\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 23111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\0\0\0\0è\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 2496}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô\211È\022hè\0173\0252g\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 31046}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 7, bulbs_required = 1028}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004\0\b\002H\210\n\021\0\0D\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 3466}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224\021ì#hü\0323\005²g\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 31945}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô\231ì2hì.3\025²g\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 37121}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 7, bulbs_required = 911}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\0\0\0\0À\002\003\001\002", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 926}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô\211È\022hè\0177\0252w\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 35877}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô\211È\023hè\017?\0252w\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 42155}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 467}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024\0\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1668}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö\231îshü\037s\227¶w\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 75678}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224\211ÈRhè\0163\027\022w\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 28872}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024\001\b\002@È\002#\005\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 19, bulbs_required = 5255}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô\211è\022hè\0173\0352g\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 35176}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224\tH\002`È\0063\025\022g\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 14346}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024\0\210\002Hè\0163!\003d\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 10562}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô\231î3hü?3U²g\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 58590}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226\231ìshü\0163\227²w\001", '\0' <repeats 12 times>},
num_required_techs = 50, bulbs_required = 51025}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\b\002\0\210\004\021\0\001$\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 2207}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö\231îshü\0373\227¶w\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 70438}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô\231î3hþ??Uúw\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 80480}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\0\b\002@È\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 17, bulbs_required = 3627}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224\001\210\002hè\n3\0052f\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 14663}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "ô\211È\023hê\017?\025rw\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 49981}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\020,\"H\214\n\021\0\200f\001", '\0' <repeats 12
times>}, num_required_techs = 23, bulbs_required = 9403}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224\001H\002`È\0023\005\022g\001", '\0' <repeats 12
times>}, num_required_techs = 27, bulbs_required = 10949}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\0\0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 336}, {state = TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0 \0\b\200\221\0\0\b\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 1676}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024\0\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1592}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 8, bulbs_required = 939}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 29, prev_gold = 90, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82c6200, tail_link = 0x82c6200}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x88508f0, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x84f4760 "ÀÐ\026@ÀÐ\026@r", attribute_block = {length = 408,
data = 0x8c28768}, debug = false}, {player_no = 1,
name = "Xy\0ame", '\0' <repeats 25 times>,
username = "xy\0ssigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 58, team = 255,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 84,
reputation = 298, diplstates = {{type = DS_NEUTRAL, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 11}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 0,
units = {list = {nelements = 40, head_link = 0x850e860,
tail_link = 0x84ddda0}}, cities = {list = {nelements = 43,
head_link = 0x8d25d90, tail_link = 0x82ecbc8}}, score = {happy = 0,
content = 183, unhappy = 0, angry = 0, taxmen = 1, scientists = 0,
elvis = 0, wonders = 3, techs = 40, techout = 109, landarea = 262000,
settledarea = 255000, population = 6120, cities = 43, units = 24,
pollution = 0, literacy = 1420, bnp = 467, mfg = 134, spaceship = 0},
economic = {gold = 583, tax = 80, science = 20, luxury = 0}, research = {
bulbs_last_turn = 184, bulbs_researched = 1243, techs_researched = 40,
researching = 28, changed_from = -1, bulbs_researched_before = 209,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\200äP 4\b\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 36764}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0$\0\0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 8247}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200À\020 \b\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 21078}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÀäP 4(\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 48498}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@\020 \0\0\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 12115}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 3, bulbs_required = 5023}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200æ\021 4\031\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 42774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 3133}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 3502}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0À\001 \b\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 11929}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0!\b \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 5, bulbs_required = 7793}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\024\0\021", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 15402}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200À\021!\"\t\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 47313}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\"\0\0\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 8148}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0%\0$\004\b\0\004\200", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 13846}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 2, bulbs_required = 3128}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200å\020$%\t\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 38290}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200À\021 \"\t\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 39267}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 962}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0¤\0 4\b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 16965}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 828}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200À\020 \t\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 24300}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0ä\001 4\030\0\004 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 25799}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200ä\020 $(\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 29920}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200À\020 \t\004\024 \021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 29131}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200À\021 \t\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 35409}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200æQ 4\031@\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 68477}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200ÀP \b\0\026\0\021", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 22126}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200à\020 \t\0\034 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 28430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 8240}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \b\0 \001", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 6247}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200æ\021 49\0T \001", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 51389}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\200äQ 4\b\0\226 \021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 43824}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200æQ 4\031\0\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 63237}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200æ\021 69\fTè\021", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 73279}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0 \b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 8972}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200À\021 \"\t\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 43235}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 5905}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 5898}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 79, prev_gold = 155, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 2,
head_link = 0x82c5cd0, tail_link = 0x8c27c10}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8861938, gives_shared_vision = 4,
really_gives_vision = 4,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 29 times>,
"\001\0\0\0\0\0\0\001", '\0' <repeats 140 times>,
island_improv = 0x85158c0 "¨Ï\026@¨Ï\026@", '.' <repeats 58 times>, "\n
", attribute_block = {length = 3250, data = 0x8fea0d8}, debug = false}, {
player_no = 2, name = "Fred\0e", '\0' <repeats 25 times>,
username = "fred\0igned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 38, team = 255,
turn_done = false, nturns_idle = 2, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = 92, capital = true, embassy = 218,
reputation = 608, diplstates = {{type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 17}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 0,
units = {list = {nelements = 26, head_link = 0x8f73240,
tail_link = 0x82acca0}}, cities = {list = {nelements = 39,
head_link = 0x88de900, tail_link = 0x84df090}}, score = {happy = 5,
content = 69, unhappy = 3, angry = 0, taxmen = 0, scientists = 0,
elvis = 6, wonders = 0, techs = 37, techout = 186, landarea = 259000,
settledarea = 246000, population = 1490, cities = 39, units = 7,
pollution = 0, literacy = 0, bnp = 232, mfg = 111, spaceship = 0},
economic = {gold = 721, tax = 20, science = 80, luxury = 0}, research = {
bulbs_last_turn = 186, bulbs_researched = 6, techs_researched = 37,
researching = 199, changed_from = -1, bulbs_researched_before = 131,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\210äP \024\f\0\026 Q", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 37355}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 8611}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1660}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \0\f\0\024 A", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 21669}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1419}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÈäP \024,\0\026 Q", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 49089}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\210@\020 \0\004\0\024\0A", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 13534}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 3, bulbs_required = 5023}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210æ\021 \024\035\0\024 A", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 43365}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 3497}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1064}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 3038}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0À\001 \0\b\0\004\0A", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 11465}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0!\b \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 5, bulbs_required = 7793}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2669}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\210@P \0\004\0\024\0Q", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 16821}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021!\002\r\f\024`Q", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 47904}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\"\0\004\0\004\0A", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 8927}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0%\0$\004\b\0\004\200@", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 14210}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 2, bulbs_required = 3128}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210å\020$\005\r\0\024 A", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 38881}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \002\r\f\024 Q", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 39858}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 962}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0¤\0 \024\b\0\004 @", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 16501}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \0\r\0\024 A", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 24891}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1395}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0ä\001 \024\030\0\004 A", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 25335}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210ä\020 \004,\0\024 A", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 30511}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\020 \0\r\004\024 Q", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 29722}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \0\r\f\024 Q", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 36000}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\210æQ \024\035@\226¤Q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 69068}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\210ÀP \0\f\0\026\0Q", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 22717}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210à\020 \0\r\0\034 A", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 29021}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b@\0 \0\004\0\024\0A", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9659}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\f\0 \001@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 6198}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210æ\021 \024=\0T A", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 51980}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\210äQ \024\f\0\226 Q", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 44415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\210æQ \024\035\0\226¤Q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 63828}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210æ\021 \026=\fTèQ", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 73870}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0 \0\b\0\004 @", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 8508}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \002\r\f\024`Q", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 43826}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 6269}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\004\0A", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 6262}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 832}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 199, prev_gold = 675, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 16,
skill_level = 10, fuzzy = 0, expand = 100, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-19, 40, 1, 40,
40, -1, 30, -1, 1 <repeats 24 times>}}, was_created = false,
is_connected = false, current_conn = 0x0, connections = {list = {
nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8872980, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x85159d8 "¨Ï\026@¨Ï\026@....", ' ' <repeats 11 times>, '.'
<repeats 13 times>, " ......... ....\n...... ...", attribute_block = {
length = 1878, data = 0x90a95f0}, debug = false}, {player_no = 3,
name = "Brian", '\0' <repeats 26 times>,
username = "brian\0gned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 49, team = 255,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 244,
reputation = 846, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 15}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 17},
{type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 16}, {type = DS_PEACE, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 0,
units = {list = {nelements = 6, head_link = 0x9191b68,
tail_link = 0x84dea28}}, cities = {list = {nelements = 2,
head_link = 0x8502e90, tail_link = 0x8389178}}, score = {happy = 8,
content = 6, unhappy = 1, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 1, techs = 32, techout = 0, landarea = 26000,
settledarea = 22000, population = 840, cities = 2, units = 3,
pollution = 0, literacy = 0, bnp = 65, mfg = 14, spaceship = 0},
economic = {gold = 375, tax = 80, science = 0, luxury = 20}, research = {
bulbs_last_turn = 0, bulbs_researched = 256, techs_researched = 32,
researching = 21, changed_from = -1, bulbs_researched_before = 30,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\211äP 4\f\"\026°Q", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 40456}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0$\0\0\004\b\002\0\200@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 8975}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\"\0\0P", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 2604}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020 \f\"\0240A", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 24770}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1419}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÉäP 4,\"\026°Q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 52190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@\020 \0\004\"\024\020A", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 15807}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\001\0 \0\0\"\004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 7296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211æ\021 4\035\"\024°A", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 46466}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 3497}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1064}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \b\"\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 4810}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001À\001 \b\"\004\020A", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 14566}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001!\b \0\0\"\004\020", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 10066}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2669}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@P \0\004\"\024\020Q", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 19094}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021!\"\r.\024pQ", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 51005}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0\"\0\004\"\004\020A", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 11200}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001%\0$\004\b\"\004\220@", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 16483}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0 \0\0\"\004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 5401}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211å\020$%\r\"\024°A", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 41982}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \"\r.\0240Q", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 42959}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 962}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001¤\0 4\b\"\004°@", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 19602}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0 \0\"", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 1772}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020 \r\"\0240A", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 27992}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1395}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001ä\001 4\030\"\004°A", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 28436}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211ä\020 $,\"\024°A", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 33612}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\002", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\020 \r&\0240Q", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 32823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \r.\0240Q", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 39101}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\"", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_UNKNOWN, required_techs = {
vec = "B\211æQ 4\035b\226´Q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 72169}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\211ÀP \f\"\026\020Q", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 25818}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\"\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 3675}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211à\020 \r\"\0340A", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 32122}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\t@\0 \0\004\"\024\020A", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 11932}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \f\" \001@", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 7970}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211æ\021 4=\"T°A", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 55081}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\211äQ 4\f\"\226°Q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 47516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\211æQ 4\035\"\226´Q", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 66929}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211æ\021 6=.TøQ", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 76971}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\"\0\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2047}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\0 \b\"\0040@", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 11609}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \"\r.\024pQ", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 46927}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 6269}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0 \0\0\"\004\020A", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 8535}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 832}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 72, prev_gold = 278, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82f0090, tail_link = 0x82f0090}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x88839c8, gives_shared_vision = 68,
really_gives_vision = 228,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8515af0 "¨Ï\026@¨Ï\026@ ", '.' <repeats 29 times>, "\n",
'.' <repeats 13 times>, " ........", attribute_block = {length = 212,
data = 0x8dbc908}, debug = false}, {player_no = 4,
name = "Kevin", '\0' <repeats 26 times>,
username = "kevin\0gned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 9, team = 255,
turn_done = false, nturns_idle = 7, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 207,
reputation = 482, diplstates = {{type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 15}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 13}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 16}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 0,
units = {list = {nelements = 25, head_link = 0x90bc6b8,
tail_link = 0x84def98}}, cities = {list = {nelements = 20,
head_link = 0x8530d68, tail_link = 0x83048e0}}, score = {happy = 9,
content = 46, unhappy = 7, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 36, techout = 131, landarea = 248000,
settledarea = 223000, population = 1400, cities = 20, units = 6,
pollution = 0, literacy = 310, bnp = 159, mfg = 62, spaceship = 0},
economic = {gold = 232, tax = 10, science = 70, luxury = 20},
research = {bulbs_last_turn = 129, bulbs_researched = 437,
techs_researched = 36, researching = 83, changed_from = -1,
bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\211äP \024\b\0\026°Q", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 38269}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 8611}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1660}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020 \0\b\0\0240A", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 22583}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1004}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÉäP \024(\0\026°Q", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 50003}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@\020 \0\0\0\024\020A", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 14448}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 6352}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211æ\021 \024\031\0\024°A", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 44279}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 3497}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1064}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 3038}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001À\001 \0\b\0\004\020A", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 12794}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001!\b \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 9122}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 2254}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\211@P \0\0\0\024\020Q", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 17735}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021!\002\t\f\024pQ", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 48818}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0\"\0\0\0\004\020A", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9841}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001%\0$\004\b\0\004\220@", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 15539}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 4457}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211å\020$\005\t\0\024°A", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 39795}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \002\t\f\0240Q", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 40772}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 962}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001¤\0 \024\b\0\004°@", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 17830}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\211À\020 \0\t\0\0240A", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 25805}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1395}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001ä\001 \024\030\0\004°A", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 26664}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211ä\020 \004(\0\024°A", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 31425}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\020 \0\t\004\0240Q", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 30636}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \0\t\f\0240Q", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 36914}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\211æQ \024\031@\226´Q", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 69982}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\211ÀP \0\b\0\026\020Q", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 23631}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211à\020 \0\t\0\0340A", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 29935}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\t@\0 \0\0\0\024\020A", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 10573}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b\0 \001@", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 5783}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\211æ\021 \0249\0T°A", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 52894}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\211äQ \024\b\0\226°Q", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 45329}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\211æQ \024\031\0\226´Q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 64742}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211æ\021 \0269\fTøQ", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 74784}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\200\0 \0\b\0\0040@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9837}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\211À\021 \002\t\f\024pQ", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 44740}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 6269}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001@\0 \0\0\0\004\020A", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 7591}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 832}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 218, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8894a10, gives_shared_vision = 2,
really_gives_vision = 6,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8515c08 "¨Ï\026@¨Ï\026@.. ", '.' <repeats 17 times>, "\n.
..... ", '.' <repeats 11 times>, " ....", attribute_block = {
length = 996, data = 0x967dbe8}, debug = false}, {player_no = 5,
name = "Sun Tzu", '\0' <repeats 24 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 11, team = 255,
turn_done = false, nturns_idle = 8, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 136,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 17},
{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 13}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19},
{type = DS_ALLIANCE, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 16}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 3,
units = {list = {nelements = 32, head_link = 0x8533710,
tail_link = 0x84df4e8}}, cities = {list = {nelements = 16,
head_link = 0x8a542a0, tail_link = 0x84dbb98}}, score = {happy = 1,
content = 31, unhappy = 1, angry = 0, taxmen = 0, scientists = 0,
elvis = 1, wonders = 0, techs = 25, techout = 75, landarea = 160000,
settledarea = 137000, population = 610, cities = 16, units = 19,
pollution = 0, literacy = 150, bnp = 80, mfg = 36, spaceship = 0},
economic = {gold = 131, tax = 20, science = 80, luxury = 0}, research = {
bulbs_last_turn = 75, bulbs_researched = 70, techs_researched = 25,
researching = 199, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231ìrh4\f \026°Q", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 42308}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020,\"H\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 10827}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0 \0\0P", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2240}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211È\022h \f \0240A", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 26167}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\b", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 337}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1419}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙìrh4, \026°Q", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 54042}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211H\022h\0\004 \024\020A", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 17204}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001\t\002`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 8053}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231î3h4\035 \024°A", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 48318}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0,\002H\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 5258}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\b", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0(\002@", '\0' <repeats 19 times>},
num_required_techs = 5, bulbs_required = 1821}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\210\002H \b \0\0@", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 5891}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001È\003h \b \004\020A", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 15963}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 337}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001)\n`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 12, bulbs_required = 10823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\b\022H\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 4114}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211HRh\0\004 \024\020Q", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 20491}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211È\023i\"\r,\024pQ", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 52402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001H\002b\0\004 \004\020A", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 11957}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\021-\"l\004\b \004\220@", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 18335}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002H", '\0' <repeats 19 times>},
num_required_techs = 4, bulbs_required = 1445}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\b\002`\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 6158}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002@", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 805}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\231í2l%\r \024°A", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 43834}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211È\023h\"\r,\0240Q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 44356}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\b\"H\004", '\0' <repeats 18 times>},
num_required_techs = 7, bulbs_required = 2862}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¬\"h4\b \004°@", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 21454}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 1408}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211È\022h \r \0240A", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 29389}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002H\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 2840}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ì#h4\030 \004°A", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 30288}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231ì2h$, \024°A", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 35464}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211È\022h \r$\0240Q", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 34220}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211È\023h \r,\0240Q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 40498}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Â\231îsh4\035`\226´Q", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 74021}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ÈRh \f \026\020Q", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 27215}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\b\002@\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 4116}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211è\022h \r \0340A", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 33519}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\tH\002`\0\004 \024\020A", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 12689}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\210\002H \f \001@", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 9051}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231î3h4= T°A", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 56933}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231ìsh4\f \226°Q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 49368}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 1515}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231îsh4\035 \226´Q", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 68781}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231î3h6=,TøQ", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 78823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002@\0\0 \0\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 2488}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\210\002h \b \0040@", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 13006}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211È\023h\"\r,\024pQ", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 48324}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020,\"H\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 8485}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001H\002`\0\0 \004\020A", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 9292}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1129}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 832}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 118, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x88a5a58, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8515d20 "¨Ï\026@¨Ï\026@ ......\n", '.' <repeats 22 times>,
" ...... ..... ", attribute_block = {length = 800,
data = 0x92a2f38}, debug = false}, {player_no = 6,
name = "Ste\0me", '\0' <repeats 25 times>,
username = "ste\0signed", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 27, team = 255,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 158,
reputation = 1000, diplstates = {{type = DS_NEUTRAL, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19},
{type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 17}, {type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 16}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 24 times>}, city_style = 3,
units = {list = {nelements = 61, head_link = 0x9081688,
tail_link = 0x8502658}}, cities = {list = {nelements = 65,
head_link = 0x9588780, tail_link = 0x84df4f8}}, score = {happy = 13,
content = 127, unhappy = 15, angry = 0, taxmen = 0, scientists = 0,
elvis = 15, wonders = 4, techs = 38, techout = 281, landarea = 479000,
settledarea = 457000, population = 3380, cities = 65, units = 34,
pollution = 0, literacy = 0, bnp = 372, mfg = 189, spaceship = 0},
economic = {gold = 686, tax = 10, science = 80, luxury = 10},
research = {bulbs_last_turn = 281, bulbs_researched = 228,
techs_researched = 38, researching = 37, changed_from = -1,
bulbs_researched_before = 35, inventions = {{state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\210äP 4\f\0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 36417}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0$\0\0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 8247}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \f\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 20731}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÈäP 4,\0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 48151}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\210@\020 \0\004\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 11768}, {state = TECH_UNKNOWN,
required_techs = {vec = "\0\0\001\0 ", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 3621}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210æ\021 4\035\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 42427}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 3133}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0 ", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \b", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 3502}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0À\001 \b\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 10527}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0!\b ", '\0' <repeats 19 times>},
num_required_techs = 4, bulbs_required = 6391}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 2305}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\210@P \0\004\0\020\0\021", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 15055}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021!\"\r\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 46966}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\"\0\004\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 7161}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0%\0$\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 12444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0 ", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 1726}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210å\020$%\r\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 37943}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \"\r\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 38920}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\004", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 962}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0¤\0 4\b\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 15563}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0 ", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 828}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \r\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 23953}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0ä\001 4\030\0\0 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 24397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210ä\020 $,\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 29573}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\020 \r\004\020 \021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28784}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \r\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35062}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\210æQ 4\035@\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 68130}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\210ÀP \f\0\022\0\021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 21779}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210à\020 \r\0\030 \001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 28083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b@\0 \0\004\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 7893}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \f\0 \001", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6662}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210æ\021 4=\0P \001", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 51042}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\210äQ 4\f\0\222 \021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 43477}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\210æQ 4\035\0\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 62890}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210æ\021 6=\fPè\021", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 72932}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0 \b\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 7570}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \"\r\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 42888}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0$\0\0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 5905}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 4496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 37, prev_gold = 630, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x8315da0, tail_link = 0x8315da0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x88b6aa0, gives_shared_vision = 136,
really_gives_vision = 172,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 38 times>,
"\001\0\0\0\001", '\0' <repeats 134 times>,
island_improv = 0x8515e38 "¨Ï\026@¨Ï\026@. ....... ..... ....", '
' <repeats 23 times>, ". ..", attribute_block = {length = 3446,
data = 0x87dd398}, debug = false}, {player_no = 7,
name = "Crazy Cow", '\0' <repeats 22 times>,
username = "cypher\0ned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 30, team = 255,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 120,
reputation = 630, diplstates = {{type = DS_PEACE, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_PEACE, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 16},
{type = DS_ALLIANCE, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 16}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 25 times>}, city_style = 2,
units = {list = {nelements = 2, head_link = 0x8a33f28,
tail_link = 0x88e79e8}}, cities = {list = {nelements = 2,
head_link = 0x8a2f0c0, tail_link = 0x836c038}}, score = {happy = 2,
content = 5, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 22, techout = 10, landarea = 9000,
settledarea = 9000, population = 160, cities = 2, units = 2,
pollution = 0, literacy = 0, bnp = 15, mfg = 6, spaceship = 0},
economic = {gold = 1, tax = 0, science = 70, luxury = 30}, research = {
bulbs_last_turn = 10, bulbs_researched = 70, techs_researched = 22,
researching = 73, changed_from = -1, bulbs_researched_before = 10,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231ìRh4\f\"\026²Q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 42783}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\020,\002H\004\b\002\0\202@", '\0' <repeats 13
times>}, num_required_techs = 16, bulbs_required = 11302}, {state =
TECH_REACHABLE,
required_techs = {vec = "\020", '\0' <repeats 23 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\0\"\0\002P", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 2900}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211È\022h \f\"\0242A", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 26827}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\b", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 337}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1419}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙìRh4,\"\026²Q", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 54517}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211H\022h\0\004\"\024\022A", '\0' <repeats 13
times>}, num_required_techs = 21, bulbs_required = 17864}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\001\t\002`\0\0\"\004\022", '\0' <repeats 14 times>},
num_required_techs = 13, bulbs_required = 8713}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231î\023h4\035\"\024²A", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 48793}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0,\002H\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 5258}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\b", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0(\002@", '\0' <repeats 19 times>},
num_required_techs = 5, bulbs_required = 1821}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\210\002H \b\"\0\002@", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 6551}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001È\003h \b\"\004\022A", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 16623}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 337}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001)\n`\0\0\"\004\022", '\0' <repeats 14 times>},
num_required_techs = 15, bulbs_required = 11483}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\b\022H\0\004\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 4114}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\211HRh\0\004\"\024\022Q", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 21151}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\023i\"\r.\024rQ", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 53062}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001H\002b\0\004\"\004\022A", '\0' <repeats 13
times>}, num_required_techs = 17, bulbs_required = 12617}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220\021-\002l\004\b\"\004\222@", '\0' <repeats 13
times>}, num_required_techs = 22, bulbs_required = 18810}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\0\0\b\002H", '\0' <repeats 19 times>},
num_required_techs = 4, bulbs_required = 1445}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\b\002`\0\0\"\004\022", '\0' <repeats 14 times>},
num_required_techs = 12, bulbs_required = 6818}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002@", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 805}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231í\022l%\r\"\024²A", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 44309}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\023h\"\r.\0242Q", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 45016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\b\002H\004", '\0' <repeats 18 times>},
num_required_techs = 6, bulbs_required = 2677}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\021¬\002h4\b\"\004²@", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 21929}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0 \0\"\0\002", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 2068}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211È\022h \r\"\0242A", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 30049}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002H\0\b\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 2840}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021ì\003h4\030\"\004²A", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 30763}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ì\022h$,\"\024²A", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 35939}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\002\0\002", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 660}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\022h \r&\0242Q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 34880}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\023h \r.\0242Q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 41158}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\"\0\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 1240}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231îSh4\035b\226¶Q", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 74496}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÈRh \f\"\026\022Q", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 27875}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\b\002@\0\0\"\004\022", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 4776}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211è\022h \r\"\0342A", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 34179}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\tH\002`\0\004\"\024\022A", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 13349}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\210\002H \f\" \003@", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 9711}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231î\023h4=\"T²A", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 57408}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231ìSh4\f\"\226²Q", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 49843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 1515}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231îSh4\035\"\226¶Q", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 69256}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231î\023h6=.TúQ", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 79298}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\b\002@\0\0\"\0\022", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 3148}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\210\002h \b\"\0042@", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 13666}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211È\023h\"\r.\024rQ", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 48984}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020,\002H\004\b\0\0\200@", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 8300}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001H\002`\0\0\"\004\022A", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 9952}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1024}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\0\0\0P", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1017}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0 <repeats 12 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 2, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 14183, 0, 0, 9085, 0, 0, 0, 0,
0, 26978, 0, 1703, 0, 0, 0, 14076, 0, 0, 0, 0, 1909, 0, 0, 0, 0,
6252, 21551, 0, 0, 0, 0, 4738, 39762, 0, 0, 0, 28466, 12594, 0,
9986, 0, 1413, 866, 2000, 0, 0, 29696, 0, 1522, 0, 10378, 0, 0, 0,
101, 0 <repeats 12 times>, 4264, 1261, 0, 0, 0, 0, 3296, 2281, 0,
24427, 0, 33044, 7175, 0, 0, -132, 0 <repeats 115 times>},
handicap = 16, skill_level = 10, fuzzy = 0, expand = 100,
science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN,
love = {342, 192, 467, 164, -2, -125, -564, 1 <repeats 25 times>}},
was_created = false, is_connected = true, current_conn = 0x0,
connections = {list = {nelements = 2, head_link = 0x984a7a8,
tail_link = 0x839c9e0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x88c7ae8, gives_shared_vision = 32,
really_gives_vision = 32,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8515f50 "¨Ï\026@¨Ï\026@", '.' <repeats 15 times>, " ", '.'
<repeats 12 times>, " ", '.' <repeats 13 times>, " .\n.... ",
attribute_block = {length = 457, data = 0x8a2ad60}, debug = false}, {
player_no = 8, name = "Observer", '\0' <repeats 23 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 83, team = 255,
turn_done = false, nturns_idle = 92, is_alive = false,
is_observer = true, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1,
researching = 2, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 44370}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 12889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3633}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 28118}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 56104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10004}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 50380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7550}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 17914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 12774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5180}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 431}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 22442}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 54353}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 20397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 7883}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 45896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 46307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3536}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 23516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 2711}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 31340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1186}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 32350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 37526}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 36171}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 42449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1747}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 76083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 29166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 5549}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 35470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 58995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 51430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 70843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 80885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 3813}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 50275}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 9808}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1922}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8974240, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x0, attribute_block = {length = 0, data = 0x0},
debug = false}, {player_no = 9,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 7, head_link = 0x82ad1f8,
tail_link = 0x9081080}}, est_connections = {list = {nelements = 7,
head_link = 0x82c3a60, tail_link = 0x8cbc698}}, game_connections = {
list = {nelements = 7, head_link = 0x82c3a50, tail_link = 0x9586a10}},
global_advances = {9, 0, 7, 0, 6, 0, 0, 5, 3, 8, 8, 1, 5, 8, 0, 0, 0, 0, 0,
5, 8, 0, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 5, 8, 0, 5, 8, 0, 0, 0, 7,
0, 2, 7, 7, 0, 7, 2, 0, 0, 0, 8, 5, 7, 5, 0, 0, 7, 4, 0, 6, 7, 0, 1, 0, 0,
0, 0, 0, 0, 6, 0, 0, 3, 0, 0, 0, 0, 7, 7, 1, 0, 7, 2, 8, 7,
0 <repeats 111 times>}, global_wonders = {0 <repeats 41 times>, 167, 0, 0,
0, 0, 503, 0, 0, 0, 0, 503, 159, 159, 0, 0, 0, 0, 503, 0, 159, 0, 0, 0,
159, 0 <repeats 135 times>}, improvements = '\0' <repeats 199 times>,
heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0,
nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1111935080,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 2, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
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