[Freeciv-Dev] (PR#12585) remove effects from buildings.ruleset
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12585 >
This patch removes the effects data from buildings.ruleset. This data
is unused and will never be used again (it's in effects.ruleset now).
I only updated the default ruleset, since this is where people will look
to see what needs to be changed when making their rulesets. I don't
intend to fix the other rulesets myself (but if someone makes a patch
I'll commit it).
I will commit this patch immediately.
-jason
[effect_airport]
name = "Air_Veteran"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Airport", "City"
}
[effect_airport_1]
name = "Air_Regen"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Airport", "City"
}
[effect_airport_2]
name = "Airlift"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Airport", "City"
}
[effect_aqueduct]
name = "Size_Adj"
value = 4
reqs =
{ "type", "name", "place"
"Building", "Aqueduct", "City"
}
[effect_bank]
name = "Tax_Bonus"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Marketplace", "City"
"Building", "Bank", "City"
}
[effect_bank_1]
name = "Luxury_Bonus"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Marketplace", "City"
"Building", "Bank", "City"
}
[effect_barracks]
name = "Land_Veteran"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Barracks", "City"
}
[effect_barracks_1]
name = "Land_Regen"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Barracks", "City"
}
[effect_barracks_ii]
name = "Land_Veteran"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Barracks II", "City"
}
[effect_barracks_ii_1]
name = "Land_Regen"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Barracks II", "City"
}
[effect_barracks_iii]
name = "Land_Veteran"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Barracks III", "City"
}
[effect_barracks_iii_1]
name = "Land_Regen"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Barracks III", "City"
}
[effect_cathedral]
name = "Make_Content"
value = 3
reqs =
{ "type", "name", "place"
"Building", "Cathedral", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Michelangelo's Chapel", "Player"
}
[effect_cathedral_1]
name = "Make_Content"
value = 1
reqs =
{ "type", "name", "place"
"Tech", "Theology", "Player"
"Building", "Cathedral", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Michelangelo's Chapel", "Player"
}
[effect_cathedral_2]
name = "Make_Content"
value = -1
reqs =
{ "type", "name", "place"
"Tech", "Communism", "Player"
"Building", "Cathedral", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Michelangelo's Chapel", "Player"
}
[effect_city_walls]
name = "Land_Defend"
value = 200
reqs =
{ "type", "name", "place"
"Building", "City Walls", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Great Wall", "Player"
}
[effect_city_walls_1]
name = "Unit_No_Lose_Pop"
value = 1
reqs =
{ "type", "name", "place"
"Building", "City Walls", "City"
}
[effect_coastal_defense]
name = "Sea_Defend"
value = 100
reqs =
{ "type", "name", "place"
"Building", "Coastal Defense", "City"
}
[effect_colosseum]
name = "Make_Content"
value = 3
reqs =
{ "type", "name", "place"
"Building", "Colosseum", "City"
}
[effect_colosseum_1]
name = "Make_Content"
value = 1
reqs =
{ "type", "name", "place"
"Tech", "Electricity", "Player"
"Building", "Colosseum", "City"
}
[effect_courthouse]
name = "Corrupt_Pct"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Courthouse", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Palace", "City"
}
[effect_courthouse_1]
name = "Waste_Pct"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Courthouse", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Palace", "City"
}
[effect_courthouse_2]
name = "Make_Content"
value = 1
reqs =
{ "type", "name", "place"
"Gov", "Democracy", "Player"
"Building", "Courthouse", "City"
}
[effect_courthouse_3]
name = "Incite_Dist_Pct"
value = 75
reqs =
{ "type", "name", "place"
"Building", "Courthouse", "City"
}
[effect_factory]
name = "Prod_Bonus"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
}
[effect_granary]
name = "Growth_Food"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Granary", "City"
}
[effect_harbour]
name = "Food_Add_Tile"
value = 1
reqs =
{ "type", "name", "place"
"Terrain", "Ocean", "City"
"Building", "Harbour", "City"
}
[effect_hydro_plant]
name = "Prod_Bonus"
value = 25
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
"Building", "Hydro Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Hoover Dam", "Player"
"Building", "Nuclear Plant", "City"
}
[effect_hydro_plant_1]
name = "Prod_Bonus"
value = 25
reqs =
{ "type", "name", "place"
"Building", "Mfg. Plant", "City"
"Building", "Hydro Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Hoover Dam", "Player"
"Building", "Nuclear Plant", "City"
}
[effect_hydro_plant_2]
name = "Pollu_Prod_Pct"
value = -25
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
"Building", "Hydro Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Recycling Center", "City"
"Building", "Hoover Dam", "Player"
"Building", "Nuclear Plant", "City"
}
[effect_hydro_plant_3]
name = "Pollu_Prod_Pct"
value = -25
reqs =
{ "type", "name", "place"
"Building", "Mfg. Plant", "City"
"Building", "Hydro Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Recycling Center", "City"
"Building", "Hoover Dam", "Player"
"Building", "Nuclear Plant", "City"
}
[effect_library]
name = "Science_Bonus"
value = 100
reqs =
{ "type", "name", "place"
"Building", "Library", "City"
}
[effect_marketplace]
name = "Tax_Bonus"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Marketplace", "City"
}
[effect_marketplace_1]
name = "Luxury_Bonus"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Marketplace", "City"
}
[effect_mass_transit]
name = "Pollu_Pop_Pct"
value = -100
reqs =
{ "type", "name", "place"
"Building", "Mass Transit", "City"
}
[effect_mfg_plant]
name = "Prod_Bonus"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
"Building", "Mfg. Plant", "City"
}
[effect_nuclear_plant]
name = "Prod_Bonus"
value = 25
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
"Building", "Nuclear Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Hoover Dam", "Player"
}
[effect_nuclear_plant_1]
name = "Prod_Bonus"
value = 25
reqs =
{ "type", "name", "place"
"Building", "Mfg. Plant", "City"
"Building", "Nuclear Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Hoover Dam", "Player"
}
[effect_nuclear_plant_2]
name = "Pollu_Prod_Pct"
value = -25
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
"Building", "Nuclear Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Recycling Center", "City"
"Building", "Hoover Dam", "Player"
}
[effect_nuclear_plant_3]
name = "Pollu_Prod_Pct"
value = -25
reqs =
{ "type", "name", "place"
"Building", "Mfg. Plant", "City"
"Building", "Nuclear Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Recycling Center", "City"
"Building", "Hoover Dam", "Player"
}
[effect_offshore_platform]
name = "Prod_Add_Tile"
value = 1
reqs =
{ "type", "name", "place"
"Terrain", "Ocean", "City"
"Building", "Offshore Platform", "City"
}
[effect_palace]
name = "Corrupt_Pct"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Palace", "City"
}
[effect_palace_1]
name = "Waste_Pct"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Palace", "City"
}
[effect_palace_2]
name = "Spy_Resistant"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Palace", "City"
}
[effect_palace_3]
name = "No_Incite"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Palace", "City"
}
[effect_palace_4]
name = "Capital_City"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Palace", "City"
}
[effect_police_station]
name = "Make_Content_Mil"
value = 1
reqs =
{ "type", "name", "place"
"Gov", "Republic", "Player"
"Building", "Police Station", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Women's Suffrage", "Player"
}
[effect_police_station_1]
name = "Make_Content_Mil"
value = 2
reqs =
{ "type", "name", "place"
"Gov", "Democracy", "Player"
"Building", "Police Station", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Women's Suffrage", "Player"
}
[effect_port_facility]
name = "Sea_Veteran"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Port Facility", "City"
}
[effect_port_facility_1]
name = "Sea_Regen"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Port Facility", "City"
}
[effect_power_plant]
name = "Prod_Bonus"
value = 25
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
"Building", "Power Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Hoover Dam", "Player"
"Building", "Nuclear Plant", "City"
"Building", "Hydro Plant", "City"
}
[effect_power_plant_1]
name = "Prod_Bonus"
value = 25
reqs =
{ "type", "name", "place"
"Building", "Mfg. Plant", "City"
"Building", "Power Plant", "City"
}
nreqs =
{ "type", "name", "place"
"Building", "Hoover Dam", "Player"
"Building", "Nuclear Plant", "City"
"Building", "Hydro Plant", "City"
}
[effect_recycling_center]
name = "Pollu_Prod_Pct"
value = -66
reqs =
{ "type", "name", "place"
"Building", "Recycling Center", "City"
}
[effect_research_lab]
name = "Science_Bonus"
value = 100
reqs =
{ "type", "name", "place"
"Building", "Library", "City"
"Building", "Research Lab", "City"
}
[effect_research_lab_1]
name = "Science_Bonus"
value = 100
reqs =
{ "type", "name", "place"
"Building", "University", "City"
"Building", "Research Lab", "City"
}
[effect_sam_battery]
name = "Air_Defend"
value = 100
reqs =
{ "type", "name", "place"
"Building", "SAM Battery", "City"
}
[effect_sdi_defense]
name = "Nuke_Proof"
value = 1
reqs =
{ "type", "name", "place"
"Building", "SDI Defense", "City"
}
[effect_sdi_defense_1]
name = "Missile_Defend"
value = 100
reqs =
{ "type", "name", "place"
"Building", "SDI Defense", "City"
}
[effect_sewer_system]
name = "Size_Unlimit"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Aqueduct", "City"
"Building", "Sewer System", "City"
}
[effect_space_component]
name = "SS_Component"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Space Component", "City"
}
[effect_space_module]
name = "SS_Module"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Space Module", "City"
}
[effect_space_structural]
name = "SS_Structural"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Space Structural", "City"
}
[effect_stock_exchange]
name = "Tax_Bonus"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Bank", "City"
"Building", "Stock Exchange", "City"
}
[effect_stock_exchange_1]
name = "Luxury_Bonus"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Bank", "City"
"Building", "Stock Exchange", "City"
}
[effect_super_highways]
name = "Trade_Per_Tile"
value = 50
reqs =
{ "type", "name", "place"
"Special", "Road", "City"
"Building", "Super Highways", "City"
}
[effect_supermarket]
name = "Food_Per_Tile"
value = 50
reqs =
{ "type", "name", "place"
"Special", "Farmland", "City"
"Building", "Supermarket", "City"
}
[effect_temple]
name = "Make_Content"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Temple", "City"
}
[effect_temple_1]
name = "Make_Content"
value = 1
reqs =
{ "type", "name", "place"
"Tech", "Mysticism", "Player"
"Building", "Temple", "City"
}
[effect_university]
name = "Science_Bonus"
value = 150
reqs =
{ "type", "name", "place"
"Building", "Library", "City"
"Building", "University", "City"
}
[effect_apollo_program]
name = "Reveal_Map"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Apollo Program", "Player"
}
[effect_apollo_program_1]
name = "Enable_Space"
value = 1
reqs =
{ "type", "name", "place", "survives"
"Building", "Apollo Program", "World", 1
}
[effect_asmiths_trading_co]
name = "Upkeep_Free"
value = 1
reqs =
{ "type", "name", "place"
"Building", "A.Smith's Trading Co.", "Player"
}
[effect_colossus]
name = "Trade_Inc_Tile"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Colossus", "City"
}
[effect_copernicus_observatory]
name = "Science_Bonus"
value = 100
reqs =
{ "type", "name", "place"
"Building", "Copernicus' Observatory", "City"
}
[effect_cure_for_cancer]
name = "Force_Content"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Cure For Cancer", "Player"
}
[effect_darwins_voyage]
name = "Give_Imm_Tech"
value = 2
reqs =
{ "type", "name", "place"
"Building", "Darwin's Voyage", "Player"
}
[effect_eiffel_tower]
name = "Regen_Reputation"
value = 2
reqs =
{ "type", "name", "place"
"Building", "Eiffel Tower", "Player"
}
[effect_eiffel_tower_1]
name = "Gain_AI_Love"
value = 20
reqs =
{ "type", "name", "place"
"Building", "Eiffel Tower", "Player"
}
[effect_great_library]
name = "Tech_Parasite"
value = 2
reqs =
{ "type", "name", "place"
"Building", "Great Library", "Player"
}
[effect_great_wall]
name = "Land_Defend"
value = 200
reqs =
{ "type", "name", "place"
"Building", "Great Wall", "Player"
}
[effect_great_wall_1]
name = "Unit_No_Lose_Pop"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Great Wall", "Player"
}
[effect_hanging_gardens]
name = "Make_Happy"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Hanging Gardens", "Player"
}
[effect_hanging_gardens_1]
name = "Make_Happy"
value = 2
reqs =
{ "type", "name", "place"
"Building", "Hanging Gardens", "City"
}
[effect_hoover_dam]
name = "Prod_Bonus"
value = 25
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
"Building", "Hoover Dam", "Player"
}
[effect_hoover_dam_1]
name = "Prod_Bonus"
value = 25
reqs =
{ "type", "name", "place"
"Building", "Mfg. Plant", "City"
"Building", "Hoover Dam", "Player"
}
[effect_hoover_dam_2]
name = "Pollu_Prod_Pct"
value = -25
reqs =
{ "type", "name", "place"
"Building", "Factory", "City"
"Building", "Hoover Dam", "Player"
}
nreqs =
{ "type", "name", "place"
"Building", "Recycling Center", "City"
}
[effect_hoover_dam_3]
name = "Pollu_Prod_Pct"
value = -25
reqs =
{ "type", "name", "place"
"Building", "Mfg. Plant", "City"
"Building", "Hoover Dam", "Player"
}
nreqs =
{ "type", "name", "place"
"Building", "Recycling Center", "City"
}
[effect_isaac_newtons_college]
name = "Science_Bonus"
value = 100
reqs =
{ "type", "name", "place"
"Building", "University", "City"
"Building", "Isaac Newton's College", "Player"
}
[effect_js_bachs_cathedral]
name = "Force_Content"
value = 2
reqs =
{ "type", "name", "place"
"Building", "J.S. Bach's Cathedral", "Player"
}
[effect_king_richards_crusade]
name = "Prod_Add_Tile"
value = 1
reqs =
{ "type", "name", "place"
"Building", "King Richard's Crusade", "City"
}
[effect_leonardos_workshop]
name = "Upgrade_Unit"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Leonardo's Workshop", "Player"
}
[effect_lighthouse]
name = "Sea_Move"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Lighthouse", "Player"
}
[effect_lighthouse_1]
name = "No_Sink_Deep"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Lighthouse", "Player"
}
[effect_lighthouse_2]
name = "Sea_Veteran"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Lighthouse", "Player"
}
[effect_magellans_expedition]
name = "Sea_Move"
value = 2
reqs =
{ "type", "name", "place"
"Building", "Magellan's Expedition", "Player"
}
[effect_manhattan_project]
name = "Enable_Nuke"
value = 1
reqs =
{ "type", "name", "place", "survives"
"Building", "Manhattan Project", "World", 1
}
[effect_marco_polos_embassy]
name = "Have_Embassies"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Marco Polo's Embassy", "Player"
}
[effect_michelangelos_chapel]
name = "Make_Content"
value = 3
reqs =
{ "type", "name", "place"
"Building", "Michelangelo's Chapel", "Player"
}
[effect_michelangelos_chapel_1]
name = "Make_Content"
value = 1
reqs =
{ "type", "name", "place"
"Tech", "Theology", "Player"
"Building", "Michelangelo's Chapel", "Player"
}
[effect_michelangelos_chapel_2]
name = "Make_Content"
value = -1
reqs =
{ "type", "name", "place"
"Tech", "Communism", "Player"
"Building", "Michelangelo's Chapel", "Player"
}
[effect_oracle]
name = "Make_Content"
value = 2
reqs =
{ "type", "name", "place"
"Building", "Temple", "City"
"Building", "Oracle", "Player"
}
[effect_pyramids]
name = "Growth_Food"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Pyramids", "Player"
}
[effect_seti_program]
name = "Science_Bonus"
value = 100
reqs =
{ "type", "name", "place"
"Building", "Research Lab", "City"
"Building", "SETI Program", "Player"
}
[effect_shakespeares_theatre]
name = "No_Unhappy"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Shakespeare's Theatre", "City"
}
[effect_statue_of_liberty]
name = "Any_Government"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Statue of Liberty", "Player"
}
[effect_statue_of_liberty_1]
name = "No_Anarchy"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Statue of Liberty", "Player"
}
[effect_sun_tzus_war_academy]
name = "Land_Veteran"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Sun Tzu's War Academy", "Player"
}
[effect_sun_tzus_war_academy_1]
name = "Land_Vet_Combat"
value = 50
reqs =
{ "type", "name", "place"
"Building", "Sun Tzu's War Academy", "Player"
}
[effect_united_nations]
name = "Unit_Recover"
value = 2
reqs =
{ "type", "name", "place"
"Building", "United Nations", "Player"
}
[effect_womens_suffrage]
name = "Make_Content_Mil"
value = 1
reqs =
{ "type", "name", "place"
"Gov", "Republic", "Player"
"Building", "Women's Suffrage", "Player"
}
[effect_womens_suffrage_1]
name = "Make_Content_Mil"
value = 2
reqs =
{ "type", "name", "place"
"Gov", "Democracy", "Player"
"Building", "Women's Suffrage", "Player"
}
[effect_coinage]
name = "Prod_To_Gold"
value = 1
reqs =
{ "type", "name", "place"
"Building", "Coinage", "City"
}
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- [Freeciv-Dev] (PR#12585) remove effects from buildings.ruleset,
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