[Freeciv-Dev] Re: (PR#12080) L(oaded) icon update
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Subject: |
[Freeciv-Dev] Re: (PR#12080) L(oaded) icon update |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Fri, 11 Feb 2005 03:51:41 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12080 >
On Fri, Feb 04, 2005 at 10:45:19PM -0800, Jason Short wrote:
>
> > CVS 02 FEB 2005 S2 GTK2
> >
> > Given a city with a transport and 4 land units (unloaded and sentried).
> > Have another unit unloaded and active in the city.
> >
> > Using load command from context menu in city dialog will update the left
> > bar units display, but *not* the units display within the city dialog.
> > Close and reopen will show the correct icons there, too.
>
> This patch should solve this and other refresh problems.
I suppose it is applied? It doesn't solve the problem above.
There are still little bugs with the L icon:
After shift-U, I cannot L)oad a unit on that ship again. S)entry works, but
shows not the (L), not even in the left bar.
The interference with the 'has less than 1 MP' shield icon is bad. When both
apply, always the L should be preferred. Right now it is the other way round.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#12080) L(oaded) icon update,
Christian Knoke <=
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